But I'm not able to be apart of this system, how hard is that too understand? Even though I do exactly what this system promotes already. But guess what? I'll be locked out of achievements and titles when they come out because of a gaming preference. And again for the 5th time this mentoring system IS BUILT ON BASICS and you only have 40 hours to mentor said new player. New players aren't going to need to know what dungeons past 50 require BECAUSE THEY WON'T GET TO THAT POINT so one last time, because you only get 40 hours to help someone in this system THERE IS NO POINT TO MAKE THE REQUIREMENT OF ALL 3 CLASSES AT 60.
and I, meeting the requirements, also know about those things, so again, you're not proving anything at all here.
I completely agree with you.
(that's because endgame currently exists at Heavensward)
It's not irrelevant at all. Let me quote myself in a post I directed at you earlier in order to avoid redundancy:
and these are things that you would never state had you leveled a tank to 60. Due to the massive amounts of HP that WARs are able to regenerate through Bloodbath+IR+Berserk in their offensive stance, as well as PLD getting two combos on their way to 60, the tanking fundamentals radically change from "keep agro" to one that rewards utility combos and aggressive play (something you can't do as a PLD at 50), but again, you neither know or can provide insight on these things because you somehow think that having a level 30 Marauder means you know how to tank.
Nothing is stopping you except yourself from meeting the requirements.
and repeating the same thing over and over won't make you correct either
If your intentions are selfish, then it's probably best you don't become a mentor in the first place.
Last edited by Odett; 02-18-2016 at 04:23 PM.
Please tell me how any of that comes into play in the first 40 hours of gameplay.
(Please note that some of what you say, I agree with. It seems some people on this thread have misunderstood my first post, but that's alright. I believe that many people who are holding to extremes in this debate are missing valid points on both sides. Normally I would say in specific arguments, one side does tend to hold closer to accuracy, but in this I'm realizing that many aspects being brought forth on both accounts are valid. I'm calling out this point just in case something is being missed, for though many things you've said are true, I believe you might be making this specific point simply to counter an argument of the opposing side without realizing something...so please, I would like to know whether that is the case or if it is myself that is missing something.)
Last edited by BlatantPyre; 02-18-2016 at 04:32 PM.
Can I quote myself for the second time?
there you go
I also explained in earlier posts why having a tank at lv 30 gives you an extremely vague idea of what tanking is like, and does not make you fit for answering more technical questions provided by a pupil beyond what you know very little of. I can't be the only person that when choosing a class in an MMO, goes on youtube to see what it looks like at endgame.
Last edited by Odett; 02-18-2016 at 04:37 PM.
You didn't answer me.
I will try again...How do any of the mechanics brought forth in HW endgame come into play in the first 40 hours of gameplay? Adding people to friends list and linkshell will occur regardless of the mentor system...so why should these mechanics matter for a mentor, specifically?
To be completely and objectively fair, I mean, a new player could ask questions regarding that particular subject. Especially if they're a new player with an MMO background. That's an extremely skewed case, most likely, but plausible nonetheless.
Honestly, though, you have to consider the metrics that they were capable of gauging. With the excessive nerfing of the experience required to get to level 50 in the first place, it is fair to say that someone could do it in a relatively short amount of time. There was a post of a guy with a sprout who had "The Final Witness" title, which means not only did he get to level 50, he got carried trough Coil in under 40 hours. Crazy, yes, but it happened. They probably have an excessive amount of data that they went off of in order to set these standard requirements. I doubt they just arbitrarily threw darts at a wheel and said how many classes to 60....it landed on three, so three!
They generally have a plan, however odd it may seem to us.
Last edited by Judah_Brandt; 02-18-2016 at 04:43 PM.
I said they don't effect ARR fundamentals. I think you misunderstood. I'm repeating myself. The basic fundamentals that you and multiple posters keep talking about but you're linking level 60 things or "above lv40" things. You're also making a huge assumption constantly saying I don't know much. I know paladins get Royal Authority combo that doesn't give enmity after Riot Blade at Lv60 and Goring Blade, Clemency blah blah blah. I know that Deliverance( 5% DMG increase, 10% Crit increase at 5 stacks) + IR + B4B + Decimate -> Overpower spam offers more HP overriding the HP Bonus, Healing recieved bonus, Parry bonus that Defiance gives, blah blah blah.
Who cares if the fundamentals change for Heavensward if those fundamentals don't help a new player. The radical change in fundamentals would help players new to Heavensward. That Marauder student wont be getting that DPS stance until lv52. If there was another mentoring it would help for that but there isn't.
A NEWB won't have Deliverance. A NEWB can need help for much much more about the early game than "Tanking fundamentals at 60". What about tanking fundamentals at Lv40?
I already posted I long list of those somewhere in this thread. All formed and learned within ARR dungeons.
Players learning about the radical change of tanking in Heavensward would be for a Lv50+ mentoring. Not for newb mentoring(Btw newbs probably won't even have Heavensward)
Tank swapping in Ifrit EX because you get 3 stacks or Provoking Oppressor 0.5 in Alex has nothing to do with teaching newbies how to tank in NEWBIE dungeons. That info is for a 50+ mentoring. When you know.. the game "truly begins" as they say? At 50? Where all the REAL tank, dpsing, and healing essentials come in.
I won't be telling a newbie Conjurer "Better make sure you know when to use that Benediction!" Or "Don't use Aero lll too much you'll run outta MP!!"
No what I would be telling them are things like this: I get a lv30 newbie- "In tight spots when the tank is taking too much damage to handle, try using your Presence Of Mind to get a nice spell speed boost." Don't use Cure ll exclusively"
Or, for fundamentals' sake: "Don't heal before the tank pulls the enemies or you will pull aggro, also healing actually gives half the amount of aggro as attacks but it still gives aggro, you can be attacked for it! So don't heal too much!"
etc etc
1. You proved my point, by stating you meet the requirements of the mentor system and having the same knowledge on how to customize your set up. The same knowledge I have, as a player who doesn't meet the requirements.
2. The system is for basics not end game rotations, raids or fc recruiting or end game tactics. It's for basics.
3. You only have 40 hours to be apart of that linkshell you're not holding their hand up to HW so everything in 3.0 is irrelevant.
4. SE is tethering rewards to the system after the release. Please explain how it is selfish to want rewards for helping out when the company that is making the system is giving out rewards for that reason.
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