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  1. #41
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Synrin View Post
    Players not being asses
    Players often trolling and being asses affect others' gameplay, because this is an MMO. If we all gave a bit of good humour I am sure the game would be even more enjoyable.
    This would do a lot. So many times you go into a roulette, and someone taking the game too serious makes it not fun at all. If you don't pull the way the others want, or if you aren't up to their level in learning the fights they get really upset. They tell you they don't have the time for this, but you're online playing a video game..you have time.

    I think a lot of frustration comes from people trying to do so much. Doing your roulettes every single day, making sure to cap out eso or do your weekly raid run..it gets very frustrating. I haven't touched the game since..Thursday?

    The game is fun, beautiful and just a wonderful world. Though it is lacking a lot of the characteristics that makes the game addictive like my love for XI. Still, I play and will come back because I can always catch up.

    Quote Originally Posted by Nandina View Post
    Linear Progression...Too Casual...No Support Role
    I agree with these most of all. What keeps most people away is the fact that after you get your gear..what else is there? I don't do savage because there is no need. The gear great compared to what is out there and when we have a patch update, it will not matter so much.

    In the forbidden times of XI, a piece of gear held its own to an extent. Putting in pieces that give something would encourage people to come back and get what they need to. It would even be something little. Cover giving a defense or enmity boost to the PLD. Afraid people will just go "have X items / ability or don't come"? Goes back to people not being jerks about it. It wouldn't be needed to make you win content. I guess this is the real flaw that cannot be patched...people.

    It can be too casual, I do not think there is a need to nerf content to the extent they do sometimes. Make the fights stay difficult, let people learn. Encourage others to not just learn, but seek help from their LS/FC.

    As for support, there is no role. I understand that. I just feel that some of the abilities should be party wide and enforce more party enhancements.
    (1)
    Last edited by Leigaon; 02-17-2016 at 01:44 AM.

  2. #42
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kaurie View Post
    snip
    I like it. Adds a bit more depth and strategy.

    Edit: I think what HW is missing is traits for levels 50-60. For BLM I think these would be sufficient and solve my complaints and save us skill bloat. Mind you these are just ideas. Still I'd want meaningful traits for all classes out there and not just BLM.

    Enhanced Intelligence 4 - Increase INT stat by 8.
    Enhanced Surecast+ - 30% chance of instant recast. Prevents interruption from damage, status effects, knockback, draw in, Death to get off a final spell before you die.
    Enhanced Scathe+ - 50% chance of double damage. Pretty simple.
    Thunderstorm - Thundercloud Proc becomes an AoE Thunder on proc(basically a free AoE flare). 5 yalms. But let's be honest these guys are saving T4 for a expansion just for this purpose. And the only reason it isn't a thing is so Summoners have the AoE DoT schtick. Especially with DeathFlare.
    Magick and Mend 3 - 4 stacks. 40% increase to base action damage and healing. Under AF4 Fire spells have a chance to inflict a burning DoT. No save(nothing is immune to it). Under UI4 Ice spells have a chance to Freeze(Bind but they can't be freed, move, or attack until duration is over) however bosses are immune.
    Enhanced Lethargy - Enemies susceptible to Slow and Heavy are now petrified. Creatures once immune to Slow/Heavy are no longer immune. They are however immune to Petrification.

    QoL change - Ley Lines is bigger. Thanks.
    (2)
    Last edited by MagiusNecros; 02-17-2016 at 02:30 AM.

  3. #43
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Leigaon View Post
    This would do a lot. So many times you go into a roulette, and someone taking the game too serious makes it not fun at all. If you don't pull the way the others want, or if you aren't up to their level in learning the fights they get really upset. They tell you they don't have the time for this, but you're online playing a video game..you have time.
    Is this a common experience for you? I mean love to talk about horror stories, but the last time I saw a rude player in-game was... I think a few months before Heavensward? I can't really recall.

    Other than that though, I see a lot of horrible players. This is a much more common occurrence, i.e. tanks that pull 2 mobs at a time and still lose hate to the healer, healers who can't keep a group alive for the life of them and DPS who pull 30% of what their class and gear are capable of. On average, you see at least 1 of these per run (on occasion no one is bad, sometimes all 3 are bad).

    I think a lot of frustration comes from people trying to do so much. Doing your roulettes every single day, making sure to cap out eso or do your weekly raid run..it gets very frustrating.
    I completely agree, frustration tends to be the leading cause of negativity.
    (0)

  4. #44
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaurie View Post
    Snip
    And even though they are bad and you actually give them advice, they don't listen. Tanks go 'oh you can't kick me, I do what I want, I am an irreplacable tank'. Then there is dps who won't listen to your advice despite you saying the same thing twice in the nicest possible way. They snap with a 'what do you know'... But I guess that's the 'people factor' of the game, and the only thing we can do is be the best ourselves. Because sometimes others can't be helped. I could do 50 dungeons a day if the groups were good without getting bored. Bring it on!
    (0)

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nandina View Post
    Black Magic included Water and Aero in IX, X, XI, XII. Except I'm pretty sure there wasn't an air based spell in IX and X. I think IV had Tornado. And I think Stone was called Quake in some past games, and I know XI had Stone. But like I said, I'd understand if that was never implemented because it is a lot of work.
    I think it has more to do with the direction they simply chose for this particular iteration of XIV. As much as I like to get the full potential out of a traditional job, gameplay-wise, I don't see any advantage in messing with the design they've set forth so far (the triangular relationship of fire and ice in relation to mana, and lightning separate and medial), especially when elements in this game have no inherent value (or arguably, mob weaknesses aside, in any FF game).
    (0)

  6. #46
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    In regards to the elements:

    What they decided to do was take earth, water, and wind and give them to CNJ, and then take fire, ice, and lightning and give it to THM. Hence why we won't see BLM getting those elements, because in the world of FF14, presumably, neither class can control every element.

    I think it also had to do with the 1.0 version actually having an elemental wheel and keeping the BLM from having spells to hit every enemy's weakness and become way OP, but when the new team took over in 2.0 and ditched the elemental wheel because they thought it would be too much for a regular player to handle, they just kept the exact lore from 1.0. So the reason why the lore existed in the first place was removed, but the lore was left intact.
    (0)

  7. #47
    Player
    Mael-bess's Avatar
    Join Date
    Feb 2016
    Posts
    85
    Character
    Mael Bess
    World
    Odin
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Shurrikhan View Post
    especially when elements in this game have no inherent value (or arguably, mob weaknesses aside, in any FF game).
    As a avid FF fan, it still rubs me the wrong way when i used Fire spells on bomb-like mobs xD It just looks...wrong, though i reckon it would be a complete mess to add mob weaknesses to the game now.
    (0)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaurie View Post
    1. Fire causes burning, water causes dropsy, earth causes bleeding, thunder causes shock, ice causes chill
    2. When a mob is weak to an element and its status effect has been applied, all elemental damage received will hit for the weakness bonus (i.e. if weak to fire, you cast an Ice spell while it is burning, it takes the extra weakness modifier)
    3. Have the elemental debuffs affect other spells. For example, a bleeding enemy who has been hit by
    a water attack will bleed faster (higher potency per tick on bleed)
    a fire attack will be cauterized (instant damage equal to the amount of both bleeding + burning debuff)
    a thunder attack will result in extra thunder damage per spell
    One of the ideas I was playing with here on the forums back in 1.x was the idea of stacking elements. In other words, in addition to HP, each mob would additionally hold another factor of a floating value and type, called element. The trick to it was making it so that only one element could be present at a time, while still allowing for interplay and elemental synergy. In other words there would always have to be a conditionally dominant element, such as Ice>Water/Lightning>Fire>Wind. The second was that the concept didn't really allow for Rasp--Earth element (the only real example of which is petrifaction)--or simultaneous Shock (lightning element) and Burn (fire element).

    Additionally, it needed Heat as a secondary element, at all times, in order to pursue synergy (Fire + Water = surrounding Steam, + Ice = Mist > Frost + Wind = Blizzard, etc). For the most part, heat alone would do the trick, or a combination of Heat (probably just called Fire) and Moisture (probably just called Water), though that would disallow future Earth/Lightning synergy or conflict (e.g. a statue spawns in heavy Earth element, and has increased defense based on that value, but it can be stripped directly, or more efficiently, by lightning magic).

    [The most accurate would be four element values held--Ice/Fire, Water, Lightning/Earth, and Wind, but that would be akin to holding five times the health bars for each mob at all times...]

    And last is of course the player element. People would actually have to time when to blow Fire on a Ice'd enemy. Each element diminishes over time, but at different rates, and, especially in the case of Ice and Earth, different conditions. (Ice and Earth both decrease with enemy attempted movement, based on their attack power.)

    Ice slows movement speed and increases Wind AoE damage to the target; Earth slows movement and action speed while increasing defense and magic defense (except to Lightning, which negates Earth element); Fire functions as a DoT and increases Wind AoE damage around the target; Lightning does damage over time with a chance at paralysis and chaining; Wind buffs and expands Fire AoEs; and Water does nothing on its own, but sources Ice, Steam (Fire + Water) and Mist (Water + Wind), and may expand Earth effects (as a ground AoE, and increases Lightning vulnerability.

    Just some thought-munchies.

    Quote Originally Posted by Mael-bess View Post
    As a avid FF fan, it still rubs me the wrong way when i used Fire spells on bomb-like mobs xD It just looks...wrong, though i reckon it would be a complete mess to add mob weaknesses to the game now.
    I actually wouldn't mind the idea of using Fire on a Bomb if I could just buff so much it blows itself up early (away from the party). Similarly, it would be nice if I could overcharge a Garuda-esque wind creature's charged attack with wind magic as to make it aim elsewhere... but that's even more complicated than the above pipedream.
    (0)

  9. #49
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Kaurie View Post
    Is this a common experience for you? I mean love to talk about horror stories, but the last time I saw a rude player in-game was... I think a few months before Heavensward? I can't really recall.
    Oh definitely! Sometimes I've gone in and the first thing someone says is "Can we please hurry? just get this done?" I've had people get mad at me for tanking and not pulling large amounts. When I first got PLD to 60 I was happy! I only had enough to buy a bit of Law gear, said I'm still working so I can't pull the entire zone. I'd get a mixed bag..either someone who helps me and says what they think I can pull, which was more than I thought. Others who got upset and pulled for me, and we ended up having major issues. Them being so much higher iLV than me.

    I was doing a low level roulette and the healer kept stopping. Said his kid was crying so be a minute, one person said it's not their problem and tried to vote kick. I've had tanks quit on us because someone wasn't using raging strikes, or other cool downs and just went off on the poor guy. He was new and kept forgetting. Trial roulettes if anyone sees the new guy message, they will leave. Well not so much now with relic luckily.

    On the flip side I've seen some real reasonable people. Exceptionally nice people who didn't mind taking the time to explain, not just to myself but to others if needed. What helped the most? Was if that person telling them what to do wasn't using the words "moron" "how hard is it to..." and the people in return try their best. Sure we didn't get through things the first try but everyone starts somewhere.

    I think it's a two way street...if you're kinda and have time to help someone out that makes it easier. On the flip side, if someone gives you advice..it's because they care about getting stuff done and want to help. I'm not saying have a Jerry Springer moment and go with sappy music and a final thought, but at the same time dont' belittle people for things and in return don't get so offended over advice.

    Also it's fair to say I've seen people take advice in a positive way. We were doing Cutters, and the healer had just bad gear. STR rings from level 20..and we were dying a lot on the second boss. He was 39, didn't have Leeches so the sludge was killing us. After looking at him I felt bad saying "it's your gear". He saw and explained that really the game so far has let the fairy do the work so he's just winged it and if we die again he will leave.

    I loved that he took it so positive. He talked about how he would get better gear and it was an eye opener. Instead we worked with him, got him through the dungeon and did a full run. Even getting a few good pieces of free gear along the way.

    I do see more bad players than bad people though...
    (1)
    Last edited by Leigaon; 02-18-2016 at 06:14 AM.

  10. #50
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Leigaon View Post
    Oh definitely! Sometimes I've gone in and the first thing someone says is "Can we please hurry? just get this done?"
    I don't really consider that rude. Is there more context? Or perhaps I didn't phrase/quote well originally, my response was in regards to you in addition to the post you quoted about players being asses.

    I've had people get mad at me for tanking and not pulling large amounts. When I first got PLD to 60 I was happy! I only had enough to buy a bit of Law gear, said I'm still working so I can't pull the entire zone. I'd get a mixed bag..either someone who helps me and says what they think I can pull, which was more than I thought. Others who got upset and pulled for me, and we ended up having major issues. Them being so much higher iLV than me.
    Honestly, I get pretty annoyed at small pulls as well. This is mostly because I am a SMN, and doing small pulls handicaps me significantly. I never say as much in party except, "Hey, can you do larger pulls please? " or "Hey, can you do larger pulls, it makes timing Aetherflow stacks easier." etc. I'd say the best comparison would be a DPS kiting a mob around a tank, the mob may die and you can go on, but it was really annoying to the tank and handicapped their ability to do their job.

    I was doing a low level roulette and the healer kept stopping. Said his kid was crying so be a minute, one person said it's not their problem and tried to vote kick. I've had tanks quit on us because someone wasn't using raging strikes, or other cool downs and just went off on the poor guy. He was new and kept forgetting.
    Heh those are some crazy stories.

    On the flip side I've seen some real reasonable people. Exceptionally nice people who didn't mind taking the time to explain, not just to myself but to others if needed. What helped the most? Was if that person telling them what to do wasn't using the words "moron" "how hard is it to..." and the people in return try their best. Sure we didn't get through things the first try but everyone starts somewhere.
    Awesome! I try to be one of those people. Granted, it's pretty demotivating when the usual happens. I provide advice and usually it goes ignored. For example, we were in AV and kept dying and I asked the tank as the healer, "Hey, can you try to avoid the AoE Bad Breath, it's giving you a lot of debuffs and making it hard to keep you alive." He said nothing and continued to eat every single bad breath and didn't use any of the fruits to remove the debuffs. Eventually he left, and an FC mate joined and we cleared without further problem. Then, of course, there are the defensive players who do not react kindly to advice.

    I think it's a two way street...if you're kinda and have time to help someone out that makes it easier. On the flip side, if someone gives you advice..it's because they care about getting stuff done and want to help. I'm not saying have a Jerry Springer moment and go with sappy music and a final thought, but at the same time dont' belittle people for things and in return don't get so offended over advice.
    I agree, I think it plays largely in to how you phrase things. I think this is largely why I rarely see rude players, as I tend to try and speak as kindly as I can.

    Also it's fair to say I've seen people take advice in a positive way. We were doing Cutters, and the healer had just bad gear. STR rings from level 20..and we were dying a lot on the second boss. He was 39, didn't have Leeches so the sludge was killing us. After looking at him I felt bad saying "it's your gear". He saw and explained that really the game so far has let the fairy do the work so he's just winged it and if we die again he will leave.
    In all fairness, even in cruddy gear, Cutters is very easy to heal. I just did it with an average ilvl of 30 on my AST - and I had the ring that gives you +spiritbond, because I had nothing else. If that happens again, have them bring out Selene for Fey Caress - a level 20 pet skill that aoe removes debuffs.

    I loved that he took it so positive. He talked about how he would get better gear and it was an eye opener. Instead we worked with him, got him through the dungeon and did a full run. Even getting a few good pieces of free gear along the way.
    That's awesome

    I do see more bad players than bad people though...
    We need FFXIV to add a scrub tag more than a new mentor one!
    (0)

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