Quote Originally Posted by Duelle View Post
Except that, as established, boss auto-attacks can consume Sheltron and you're SOL at that point. Timed blocks work in games that require precise gameplay (see: Dark Souls, Dragon's Dogma, the Soul Calibur games). FFXIV is far from that and a different approach to that ability should be considered.

I'd be willing to start by reducing the duration of Sheltron to 5s and making it block all incoming attacks and see how that goes. This way you can go for that illusion of timed blocking while not making the ability overpowered nor making it easy for it to go to waste.
I'd honestly just prefer to see changes in terms of AAs no longer being able to go off simultaneously or near-simultaneously with tank busters. Beyond that, Shelltron is easy enough to time. I've never lost a Shelltron meant for Thordan's cleave or heel on an AA, or even prior to a rotorswipe or Caduceus cleave in minsynced T4/T1. For its animation and the niche it seems intended to fill, an extended block would make a lot more sense, and would certainly give it more significance in AoE pulls, but I don't think it's exactly necessary either. First block + 1.5 seconds thereafter would be more than enough time. I'd be more inclined to say that it and/or Bulwark's inability to affect magic damage taken whatsoever are larger points of evidence of a broken toolkit.