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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Violette View Post
    Thing is, as we can see with Heavenly Heel, it's wonderful against PHYSICAL tank busters with a cast.
    It'd eat Flatten for breakfast. It's more victim of circumstance than a bad ability.
    At least in my own experiences, auto attacks still process while a boss is midcast and preparing high damage attacks, so the element that devalues Sheltron is there. If the intent of the ability is to guarantee a block because of a big incoming hit, turning it into guaranteed blocking for 5s basically meets that intent while giving some leeway.
    Quote Originally Posted by Shurrikhan View Post
    For its animation and the niche it seems intended to fill, an extended block would make a lot more sense, and would certainly give it more significance in AoE pulls, but I don't think it's exactly necessary either. First block + 1.5 seconds thereafter would be more than enough time. I'd be more inclined to say that it and/or Bulwark's inability to affect magic damage taken whatsoever are larger points of evidence of a broken toolkit.
    5 seconds isn't that much time, to be honest. Uptime would still be pretty low considering it'd still have a 30s cooldown.

    The devs have already said something to the effect of never allowing shields to block/mitigate magic, so that particular point is not worth pursuing at the moment.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    At least in my own experiences, auto attacks still process while a boss is midcast and preparing high damage attacks, so the element that devalues Sheltron is there. If the intent of the ability is to guarantee a block because of a big incoming hit, turning it into guaranteed blocking for 5s basically meets that intent while giving some leeway.

    5 seconds isn't that much time, to be honest. Uptime would still be pretty low considering it'd still have a 30s cooldown.
    Right, I just find that this fact makes zero sense. The animations literally stop, but the AAs continue, or can be unleashed immediately before the actual tank-buster. It looks and feels terrible. Rather than using this to promote a fix to Shelltron itself, I wish they'd just get that shit out of the game. The game already feels plentifully unreactive without clipping or muting mob animations. That said, I also still think that 5 seconds is far longer than is needed to fulfill that intent. With 5 seconds, I could block literally every mob in front of me while moving towards gather on a sprint pull, or have an extra Inner Beast at no cost (30% every 30 seconds vs. 20% every 19-23 seconds +/- Infuriate).

    Edit: Just got through a Ex rl Moratorium where I spent what felt like one in every 9 GCDs self-healing. He cast exactly 9 single-target heals in a 3 1/2 minute fight, only two of them on me leaving me at 2k hp to continue spamming Boil. I don't think I've ever loved Shelltron's MP generation so much. Sadly, if Shelltron was made more useful or reliable in these other contexts, we might well lose that MP generation. That'd be fine for OT position, or if, as PLDs cry out in terror, Riot Blade's MP generation were increased to compensate, but I've gotten through so much on the virtue of Clemency as timing Shelltron (as finicky as it is) well that I'm really afraid of any balancing nerfs.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Right, I just find that this fact makes zero sense. The animations literally stop, but the AAs continue, or can be unleashed immediately before the actual tank-buster. It looks and feels terrible. Rather than using this to promote a fix to Shelltron itself, I wish they'd just get that shit out of the game. The game already feels plentifully unreactive without clipping or muting mob animations.
    I might be wrong in this, but I get the feeling it'd affect the flow of battle on some level. Granted, auto-attack damage from boss mobs is not huge damage so this might not be as big a problem as I'm thinking.
    That said, I also still think that 5 seconds is far longer than is needed to fulfill that intent. With 5 seconds, I could block literally every mob in front of me while moving towards gather on a sprint pull, or have an extra Inner Beast at no cost (30% every 30 seconds vs. 20% every 19-23 seconds +/- Infuriate).
    Assuming our beloved animation/activation delay remains in the game, you'd probably end up getting 3-4 seconds in total under the effect. In fairness the effect could be reduced to 3 seconds, but that'd require lowering the cooldown some as well, IMO.
    Just got through a Ex rl Moratorium where I spent what felt like one in every 9 GCDs self-healing. He cast exactly 9 single-target heals in a 3 1/2 minute fight, only two of them on me leaving me at 2k hp to continue spamming Boil. I don't think I've ever loved Shelltron's MP generation so much. Sadly, if Shelltron was made more useful or reliable in these other contexts, we might well lose that MP generation.
    Assuming they were to make Sheltron "reliable", what I think that'd do is require a removal/redesign of Bulwark (going back to my point on Sheltron and Bulwark conflicting). That could result in it being replaced by another MP recovery tool.
    Quote Originally Posted by therpgfanatic View Post
    I know they will never do it, but wouldn't it be awesome if PLD had the Dragon's Dogma Mystic Knight ability Magic Cannon? We could summon it then everyone in the party could then auto-attack the orb to rain death on the battlefield.
    Well, while I mentioned DD only because of how you're rewarded for perfect blocking with a shield, yeah this would be pretty neat. And yeah, SE would never do this.
    (0)
    Last edited by Duelle; 02-17-2016 at 05:33 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)