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  1. #31
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Bhearil View Post
    No counting that losing 50 potency on a class that has 21% extra damage +10% daamage 10% blunt damage reduction increases that 50 value quite high
    50 * 1.21 * 1.1 * 1.1 = 73.205

    190 * 1.15 * 1.1 = 240.35

    (3)

  2. #32
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Outfoxed View Post
    yeah, can we stop with the bitter sarcastic butthurt?

    or the mediocre trolling
    Im not the one moaning for having to move for a frigging ogc atack maybe training wheels are also needed xD

    Thats called "Deal with it" its is not a big deal
    (0)

  3. #33
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bhearil View Post
    Im not the one moaning for having to move for a frigging ogc atack maybe training wheels are also needed xD

    Thats called "Deal with it" its is not a big deal
    That's no excuse to be rude.
    (1)

  4. #34
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Bhearil View Post
    Im not the one moaning for having to move for a frigging ogc atack maybe training wheels are also needed xD
    It's a GCD, not an oGCD. And it's position is random. And you can't decide to choose another attack in it's place without suffering an even greater damage loss form dropping BotD. There are these things in this game called mechanics, which in some situations force* you to be somewhere undesirable.

    *Short of pissing off your healers, that is.
    (1)

  5. #35
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by QCrimson View Post
    I don't wanna add to the "such equality ((" side but bosses that suddenly turn around are a thing you know. Also, Ravana Ex.
    That also can happen during the old strict routine without having the RNG element though. So although it's a valid point most of the time, it isn't valid for this skill discussion sadly.
    (0)

  6. #36
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jeckyl_Tesla View Post
    That also can happen during the old strict routine without having the RNG element though.
    Yes, but the potency loss wouldn't be as bad. That's what this discussion is about, not the RNG element.

    Personnally I don't mind, that's what I liked about DRG in the first place, before HT/ID got buffed. It makes playing the job intense again, kinda.
    (1)

  7. #37
    Player
    Drakanous's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    40
    Character
    Drakanous Firestone
    World
    Lamia
    Main Class
    Pugilist Lv 100
    I don't think giving players something to react to is necessarily a bad thing. I'm not all for it since I do like to plan ahead which this prevents (you need to react on the spot instead), but it's not objectively a bad thing. What really bothers me is that they're the exact same ability. No diversity, no creativity, just [nearly] the exact same thing with different positionals. But hey, at least they both look cool
    (0)

  8. #38
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    i mean, Drg's rotation is simple enough, without that i don't see anymore actual challenge to this job.

    but one thing really need to fix that is there is a small delay before using either of them, i don't know if anyone has noticed that
    (0)

  9. #39
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Drakolos View Post
    I can't hear the drg complains anymore. I'm happy it's no more "stay braindead behind and replay your rotation"... Now you have to do something for your high dps, deal with it.
    I recall Dragoon having positionals earlier in 2.x

    I forget how they functioned but I think you wouldn't get the heavy thrust buff unless you attacked the flank. Also chaos thrust wouldn't leave a dot unless it was a rear attack. And impulse drive ( or was it disembowel?) had to be from behind in order to work. It was clunky as hell while monks got to keep chugging along with their rotation, the only loss being lowered potency ( as opposed to a Dragoons rotation falling flat and being unable to continue their combo.)
    (0)

  10. #40
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ragology View Post
    I recall Dragoon having positionals earlier in 2.x

    I forget how they functioned but I think you wouldn't get the heavy thrust buff unless you attacked the flank. Also chaos thrust wouldn't leave a dot unless it was a rear attack. And impulse drive ( or was it disembowel?) had to be from behind in order to work. It was clunky as hell while monks got to keep chugging along with their rotation, the only loss being lowered potency ( as opposed to a Dragoons rotation falling flat and being unable to continue their combo.)
    You didnt get the buff from heavy thrust unless it was from flank and impulse drive wouldnt proc disembowel unless it was from behind. When they made those changes they added rear potency bonus to chaos thrust.

    IIRC
    (1)

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