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  1. #21
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jeckyl_Tesla View Post
    All classes have this now.
    Looking through every other jobs skill set, none of them seem to risk losing 190 Potency to a coin flip. Losing being the important part. Bard, Machinist and Black Mage delay a high potency skill it doesn't get lost permanently.

    Monk risks up to 50 Potency, Ninja risks up to 60 Potency. And both of them have other options in this situation to minimize the Potency loss.

    Such equality.
    (2)

  2. #22
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Monks risk losing 50 potency on almost each gcd bar some exceptions which makes them to miss more damage on average over a fight duration than a dragoon. The difference grows to stupid levels if the enemy has moving patterns, the monk needs to kill adds then hit the boss again from closest position (not always optimal) to avoid risk losing gl3 or the tank just needs to recolocate it due to certain atacks/patterns too often etc. No counting that losing 50 potency on a class that has 21% extra damage +10% daamage 10% blunt damage reduction increases that 50 value quite high

    The horror!! Buff poor dragoons!! They need to headbutt the keyboard for optimun damage or they wont be competitive at all!! *sarcasm*
    (0)
    Last edited by Bhearil; 07-04-2015 at 09:15 PM.

  3. #23
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bhearil View Post
    snip
    As someone who also has a monk leveled but isn't quite as jaded as you are, just because I have to move all the time and sometimes sacrifice positionals just to keep a timer from falling off on one job doesn't mean that same system should have been applied to another. And quite frankly, some people may have been playing DRG to not have to deal with such an annoyance to them. The new DRG finishers aren't too bothersome to me, but I wouldn't say that they're "fun" nor would I go on a rant of "my MNK has it so bad, so share the pain you easy street DRGs, mwa ha ha ha!" either.
    (2)

  4. #24
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by NovaLevossida View Post
    snap
    The main reason of those skills is to try to increase the skill celling. Before, even a monkey could play dragoon decently but then it came the cons: Dragoon was inferior to both ninja and monk on a raid value. Increasing the skill celling allow the devs to put the classes more balanced between each other, otherwise the simpliest class will be always underperfoming compared with the more complex classes due to that is better to have 1 class underperforming than having more classes being neglected since the easier class perform as good as them making it the best and only choice to get unless you wanna make things harder to yourself and/or your FC.

    People wont break their necks playing a more complex class when you can get X class bang your head against the keyboard and perform almost at the same level. Like it or not if the other classes are more complex they must up the complexity level if they want to reach other classes level
    (0)

  5. #25
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Tilgung View Post
    Looking through every other jobs skill set, none of them seem to risk losing 190 Potency to a coin flip. Losing being the important part. Bard, Machinist and Black Mage delay a high potency skill it doesn't get lost permanently.

    Monk risks up to 50 Potency, Ninja risks up to 60 Potency. And both of them have other options in this situation to minimize the Potency loss.

    Such equality.
    You shouldn't lose it at all. You're already in position to use those spells. After Chaos Thrust, you're at the back as it is. After Full Thrust, you should still be at the back. You have a full 2,5 GCD to literally go to the flank if you have that, and that's only like 2 steps to the left or right if you're playing the class correctly.

    If that's too difficult for you, then maybe BRD is your cup of tea.
    (0)

  6. #26
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jeckyl_Tesla View Post
    You shouldn't lose it at all.
    I don't wanna add to the "such equality ((" side but bosses that suddenly turn around are a thing you know. Also, Ravana Ex.
    (0)

  7. #27
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    That, basically.

    I can smash a dummy all day long and manage the rotation fine, but that doesn't transfer into actual fights very well. Damn near every boss thus far has some mechanic that's going to force you out of a positional and it's going to screw you out of 190 potency. End of story.
    (0)

  8. #28
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    the skill bloat is real.

    the main problem i see with wheeling thrust and fang and claw is that other than positionals, they are 100% the same. there is no incentive to have both besides finishing the dragoon story and Geirskogul. the massive potency drain is only part of the problem. from what i have seen it dumbed down the rotation a lot too (i actually liked the minute-long dance i did as a dragoon. it was kinda fun.)
    (0)

  9. #29
    Player
    CommanderNarwhal's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Commander Narwhal
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Granted, the RNG involved is something I can work around but its singular function is to prevent thinking ahead and intelligent positioning by forcing you to look at the buff and move after seeing which one you get. It doesn't add any considerable difficulty, just a minor annoyance.
    (0)

  10. #30
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bhearil View Post
    Monks risk losing 50 potency on almost each gcd bar some exceptions which makes them to miss more damage on average over a fight duration than a dragoon. The difference grows to stupid levels if the enemy has moving patterns, the monk needs to kill adds then hit the boss again from closest position (not always optimal) to avoid risk losing gl3 or the tank just needs to recolocate it due to certain atacks/patterns too often etc. No counting that losing 50 potency on a class that has 21% extra damage +10% daamage 10% blunt damage reduction increases that 50 value quite high

    The horror!! Buff poor dragoons!! They need to headbutt the keyboard for optimun damage or they wont be competitive at all!! *sarcasm*
    yeah, can we stop with the bitter sarcastic butthurt?

    or the mediocre trolling
    (1)

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