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  1. #11
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Honestly it grows on you pretty quickly. You end up having more time than you'd expect to position yourself if for no other reason than it procs as you use your combo finisher and those finishers have pretty decently long animations I find. Might just be an illusion due to familiarity but honestly it ends up not being that big a deal unless the mob spins like a top.
    (0)

  2. #12
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    There's nothing remotely involved in "thinking ahead" with the random procs. You should already be sitting at the rear near a flank anyway. It's just a matter of whether or not you need to move once one of them procs which is the opposite of thinking ahead: that's a reaction.
    (9)

  3. #13
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I only have DRG at 50 for now but I've been thinking with this one- as long as you're near the section of the boss's hitbox where it changes from side to rear, you would only have to move slightly to swap between side and rear right? That's where I'm used to playing for the sake of meeting side/back positional requirements.
    (0)

  4. #14
    Player
    Ephemiel's Avatar
    Join Date
    Jun 2015
    Posts
    44
    Character
    Anevyae Telbrenique
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    You do need to think ahead since you need to be ready to react to whichever you get.
    (0)

  5. #15
    Player
    Drakolos's Avatar
    Join Date
    Dec 2014
    Posts
    29
    Character
    Lord Drakolos
    World
    Phoenix
    Main Class
    Black Mage Lv 60
    I can't hear the drg complains anymore. I'm happy it's no more "stay braindead behind and replay your rotation". You can't expect to be one of the best dps class and doin nothing for it (yes, 2.x drg was like doin nothing for the amount of dps is was able to dish out). And there is more than enough time to repositioning after the proc if you stay between the it's flank and rear. Now you have to do something for your high dps, deal with it.
    (1)

  6. #16
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ephemiel View Post
    You do need to think ahead since you need to be ready to react to whichever you get.
    I don't have feelings either way about this, but I just have to point out that reacting and thinking ahead are polar opposites of each other
    (2)

  7. #17
    Player
    broren's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Jondric Caza
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Well i'm glad it's working out for some people. As for me, If i wanted to be super twitchy mobile and full of mandatory positionals and buff maintenance, i would've played monk.

    I'm hanging up my lance on this one. These new abilities just aren't fun to me.
    (1)
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

  8. #18
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    This thread's topic went way over the head of most people here. This isn't only about if it's hard or not. It's very poor design, plain and simple, but it isn't technically broken. For anyone that wants to contribute their feedback, please do so here: http://forum.square-enix.com/ffxiv/t...heeling-Thrust
    (3)

  9. #19
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    I don't get how this is poor design, to have RNG that will give you one of two moves that will do dmg depending on where you are standing. You should be riding the line always as a DRG.

    DRG was easy and it has a few things to make it somewhat more complicated now.

    All classes have this now.
    (0)

  10. #20
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Quote Originally Posted by broren View Post
    Not being able to make a stable rotation, ALWAYS having to move around, not knowing which attack out of the two identically potent ones i need to use, having all of that gated behind a cooldown that i need to keep refreshing the duration on...
    I honestly thought that was leading to "it's so much fun !" :<

    The only thing I dislike about DRG atm is having to refresh CT ahead of time.
    (1)

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