Quote Originally Posted by Raminax View Post
Dark Knights generally rely on Blood Price to keep their MP going for large pulls, which needs them to get directly struck to get it to activate. Holy stunning everything stops the mobs hitting the Dark Knight. Thus their MP regeneration becomes screwed over. With bad timing/communication, Holy (7 sec stun total) can easily cause half of Blood Price (15 sec duration) to go to waste, which is a large chunk of MP lost.

Then again, I'm used to tanking half the mobs anyway. What's with tanks thinking they can keep aggro with two Unleasheds/Overpowers/Flashes? ._.
This is a valid point but it can be easily fixed by the DRK waiting to use Blood Price until the 3rd stun goes off. Simply looking at the healers cast bar fixes this issue.