For fast groups with strong DPS, WHM surpasses SCH because the faster the mobs are dying, the more DPS the SCH loses via dot ticks. Whereas WHM has much more frontloaded AOE damage.

For fast groups with strong DPS, WHM surpasses SCH because the faster the mobs are dying, the more DPS the SCH loses via dot ticks. Whereas WHM has much more frontloaded AOE damage.



AST since i enjoy playing it more than the other two.
Play what ever of the three you enjoy the most.
However speed clears its WHM due to its burst aoe dps.
It doesnt really matter is the short answer. Play whichever u enjoy more in 4 man.

Scholar, it's like you are getting 2 for 1. A magician and a healing fairy.
uhm... i dont want to be mean but this way of thinking is excaclty the reason why there are so much bad Schs out there... too much of them think the fairy would do their job - they cant... not for raiding and not for speed runs with overmobbing. they are just a supporting tool.
Last edited by Neela; 02-11-2016 at 05:47 PM.

Sch. Because it's the only one I have 60.
And I'm a big fan of FernGully. I like to pretend I'm the lumberjack listening to Queen on my walkman marking up trees to pay my way through lumberjacking school by savagely eviscerating one of the worlds most valuable and non-renewable resources only to be shrunk down fairy size and fall in love with Eos, and her much sexier sister Selene. Little did I know they were the adventurous types and wanted to try something the ESRB don't even have a rating for.... yet. I could go on but I'll let you fill in the blanks.
The only downside to WHM is if you run with a drk. If the mobs die during/really quickly after Holy's stun has ended, there could be mp issues for the drk. So if I have drk I rather have sch healing and if I have pld/war whm. Sure it can be worked with whm+ drk but that requires you to have better communication than "hello" at the start of the DF expert roulet. But guess that's not to be considered as a scenario in this case. So if only basing it by the possible time of clear whm > sch > ast. Unless ast only pulls balances left right and center then it'd be whm > ast > sch.
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
uhm... i dont get what you are try to say...? ill havent encounter any probs with Drks in dailys/roulettes beeing a holy-spamming whm yet... :3The only downside to WHM is if you run with a drk. If the mobs die during/really quickly after Holy's stun has ended, there could be mp issues for the drk. So if I have drk I rather have sch healing and if I have pld/war whm. Sure it can be worked with whm+ drk but that requires you to have better communication than "hello" at the start of the DF expert roulet.


Dark Knights generally rely on Blood Price to keep their MP going for large pulls, which needs them to get directly struck to get it to activate. Holy stunning everything stops the mobs hitting the Dark Knight. Thus their MP regeneration becomes screwed over. With bad timing/communication, Holy (7 sec stun total) can easily cause half of Blood Price (15 sec duration) to go to waste, which is a large chunk of MP lost.
Then again, I'm used to tanking half the mobs anyway. What's with tanks thinking they can keep aggro with two Unleasheds/Overpowers/Flashes? ._.
This. If the drk isn't using rest of his MP management skills efficiently it might halt the run for some time, what's a speedrun when tank can't do more than 2 aoe enmity moves and then be out of mp. But like I stated in my post. This can be prevented with better communication aka not a DF expert run with 4 random people.Dark Knights generally rely on Blood Price to keep their MP going for large pulls, which needs them to get directly struck to get it to activate. Holy stunning everything stops the mobs hitting the Dark Knight. Thus their MP regeneration becomes screwed over. With bad timing/communication, Holy (7 sec stun total) can easily cause half of Blood Price (15 sec duration) to go to waste, which is a large chunk of MP lost.
Then again, I'm used to tanking half the mobs anyway. What's with tanks thinking they can keep aggro with two Unleasheds/Overpowers/Flashes? ._.
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
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