So essentially, the illusion of choice is not the issue. The issue is that you simply do not like the idea of not having the same access to everything as everyone else. Correct? TBH I am not sure what the issue with not having the exact same toolkit is. If I bring a SCH, I don't have benediction for this dungeon, but that doesn't mean the SCH is useless.
For your flash example, I see both as equally bad. The tank won't use flash either way, so the outcome for me is the same. As for discussion, I don't see why you cannot have a discussion about build. "Hey, let's stay out of combat for a second. Why are you not using flash?" ... etc etc.. "I recommend you change your build to include it." tank changes build. Continue. However, in both situations what is likely to happen is a tank that either ignores you or gets mad for being elitist and continues to not flash.
I think the devs would be smart enough to not remove vital skills such as flash though. They could do something more like this:
1. Flash does a 15 potency attack
2. Flash applies a debuff to attackers that reduces physical damage dealt 20%
3. Flash regenerates HP: Potency 10 for each mob hit
2 and 3 may allow for a PLD to pull a larger group for great AoE, or 1 would allow for the tank to supplement some AoE if they are confident in their healer and their CD's.
Then again, there are numerous ways they can add customization, and this was just off the top of my head right now.
I still don't see how this is different than our current set up where a BRD can pull 270 DPS or 1300 DPS in our current end-game. There is no way to tell what kind of bard they are going to be, because no one is going to walk up to you and say "Hey, I put out abysmal DPS, can I join your PF?". So, I ask again, why is it OK for our current game to have rotations that allow for players to be so horrible, but not OK for there to be builds which vary in DPS?
I fundamentally disagree, which I feel has largely gone ignored - despite me posting something to the contrary every few pages through this entire thread. All trees do not need to be equal, they need to excel in their own various ways. This could be damage oriented (but riskier) where build 1 has high burst, build 2 has high aoe, build 3 has high sustained. This could be done by utility/support where build 1 has strong team MP/TP refresh support, build 2 has team defense support, build 3 has high CC ability (bind/slow/stun. It could be mobility related such as a BLM has the option to have all spells have 1.5x the recast time, but 1/2 the cast time (or whatever it is to work out to the same spells/minute that we have now with downtime to move), a skill similar to current lightspeed, or a trait that makes scathe do much higher fire-based damage.However, in the vein of the title of this thread it comes down to this... in order for a true skill-tree system to be effective and viable it has to be created along with content that makes any choice you make in how you distribute your skills just as effective as any other. That means that if you have 3 routes you can go down, in order to make it work so no one route is favored all routes must be equal. Route 1 must be as good as Route 2, which must be as good as Route 3. If Route 1, 2 and 3 are all essentially the same in the end... why add on the complexity of tree that only leads you to the same destination in the end? Your choice in that is an illusion... it's an aesthetic and it is artificial in its complexity because it is ultimately meaningless. If you don't make the ends equal, then one end will always be chosen and then you also really have no choice. When all routes are equal, it is just as unfulfilling as if there was only one route. When one route is superior to all others then most people will eventually move to that one and no other routes become viable unless the devs design content specifically to make you use that route... and then you end up shuffling your builds for everything you do. We do this enough with jobs as it stands, we don't need to be doing it with builds on top of jobs, as far as I'm concerned.
In which case, 30 potency every 22.5 seconds is nothing to concern yourself with.

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