

But you can't dismiss Rage Of Halone altogether, either for the enmity you would want as a MT, or the STR debuff than can be very useful for physical hitting boss.
Not everything revolves around highest DPS...
Glad that you see it that way![]()
Last edited by Reynhart; 02-06-2016 at 12:53 AM.
Rage of Halone looks at first glance like it's a good choice if you're the main tank, because it'll boost your enmity the most (RoH has a 5x enmity mod, Savage Blade is 3x), but the main advantage of having higher enmity is that you can now use Royal Authority more... at which point you're no longer getting the bonus.The "best" option here is probably Rage of Halone, since it has a higher enmity modifier than Savage Blade (at least, as far as I recall, it does). This would allow you more Royal Authority combos while tanking since you wouldn't need as many Rage combos to hold hate. The best option for OT is probably the Fast Blade one.
But that's not really a very interesting choice (in terms of raw potency, they're all identical over a full 9-GCD rotation, and none of them would significantly make you different from the next PLD).
As a result, SB might be a better choice (because that will stay in your rotation if you switch from RoH to RA), but then you're generating more enmity when you're not the main tank, which isn't desirable, so maybe you really want to take Fast Blade instead so you can get the DPS increase without the enmity increase when you don't want it...
But then your enmity is the lowest of the three options when you are the main tank, so maybe you might need more RoH combos... and now we've circled back to the start.
Admittedly, the differences that a decision like this is going to make are relatively subtle and minor (basically resolving to how often you use RoH vs RA when main tanking), but it is an example of a balanced choice that doesn't have a clear, easily calculated solution.

I'd be down for that, I hate no longer gaining any sort of experience as soon as you hit 60. Would give me more incentive to grind the same dungeons over and over again at least.
Indeed, but that 80 potency is based off rotation, not based off of your trait choices. The trait choices give you a 30 potency bonus.


That's the best part. You always end up with exactly a 30 potency bonus over a "proper" full 3 combos, unless you purposely mismatch your trait and your rotation.![]()
Last edited by Reynhart; 02-06-2016 at 06:22 AM.
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