But currently if your Party member killed by that mob, that mob will not come to you if no one have it on enemy list.
Therefore, I think current setting is much more logical than the suggestion. ^^;
How does what you say make the current setting more logical than the suggestion? It doesn't make a difference.
And that would remain the case. I didn't suggest any change in how its aggro is handled. It would still have aggro only on the member(s) it does now. Once the mob no longer had aggro on anyone, it would fall off the list and be just like mobs that had never aggroed our party. The only thing I suggested is that in the meantime, while it is fighting our group, we should be made aware of its existence and have a way to target it, by having it show up in the list of enemies.
And who knows, maybe if we'd been aware that another mob had shown up and aggroed our party member, we'd have a chance to fight it off, so they wouldn't be killed by it. Tanks could know when another mob showed up behind the group and aggroed their healer, and have a chance to take it off them rather than blithely continue on with their original few mobs thinking they had solid aggro on everything. Damage dealers would know when adds show up that they need to kill quickly. It might not matter quite as much to healers I suppose, but even they might like to know how many mobs their next heal could alert.
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