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  1. #1
    Player
    AstreaTrinity's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Astraea Trinity
    World
    Coeurl
    Main Class
    Marauder Lv 90
    on topic of music, can we remove the fade of the theme when primal horses / birds are idle and just have it at max volume?
    (10)

  2. #2
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by AstreaTrinity View Post
    on topic of music, can we remove the fade of the theme when primal horses / birds are idle and just have it at max volume?
    Thousand times this, I'd like to sit still on my mounts and listen too their songs (include every music playing mount not just primal mounts) Sleipnir Etc.
    (3)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  3. #3
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by UnstablePersonality View Post
    Thousand times this, I'd like to sit still on my mounts and listen too their songs (include every music playing mount not just primal mounts) Sleipnir Etc.
    They were originally like that and the fade was later added.
    (0)

  4. #4
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    While you're looking into music toggles please add a separate button for muting just music volume in the same vein as the master volume key, thanks.
    (1)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zhexos View Post
    While it may be a little different from your suggestion, the dev. team is checking to see whether it would be possible to alert the players when they are nearing the border of the FATE area.
    Please reconsider; this would do nothing to address the real problem of the inconsistencies between FATE areas and FATE mob pop points. We don't need an extra reminder that we're at the edge of the FATE circle; those of us already on the edge know it, and are probably there because
    • there are mobs way outside the FATE circle.
    • non-syncked players have tagged those mobs way outside the FATE circle.
    • we're trying to see if we can get in range to act on those mobs without desyncking ourselves.

    It's not that we don't know we're near the edge; it's that the FATEs and their mobs are staged poorly.

    Though it wouldn't address the inconsistency either, a 5-count or 10-count for "You have left the FATE area; you will unsync in X seconds." would be a much a better solution.
    (6)
    Last edited by Rongway; 03-18-2016 at 06:44 PM.

  6. #6
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zhexos View Post
    Thanks for the suggestion! We've sent it over to the dev. team for consideration! In the meantime, just want to suggest that you can toggle the auto-face target option with text commands (instead of using the menu) which may be faster for now.

    When switching to a healer, /autofacetarget off and if switching back to a tank/DPS, /autofacetarget on.
    This then causes an issue if you wish to DPS while you are healing, short of macroing /facetarget before every offensive spell (which is unresponsive and can cause actions to misfire). I fully support the request for a specific /healingfacetarget on/off toggle, solely for restorative spells!
    (2)

  7. #7
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    1 withdrawal attempt for all Crystal Tower and Void Ark raids please, once the DF pops there are always people withdrawing to try and get an in progress run, then that 5min pop turns into a 30min wait -_- all because of these *insert word* people.
    (1)

  8. #8
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Quote Originally Posted by EZ5902 View Post
    1 withdrawal attempt for all Crystal Tower and Void Ark raids please, once the DF pops there are always people withdrawing to try and get an in progress run, then that 5min pop turns into a 30min wait -_- all because of these *insert word* people.
    Please make the CT/ST/WoD queues operate like Frontlines, whereby if one person doesnt accept, the other 23 can still enter, and then people queuing for mentor roulette party in progress could easily fill in the missing slot
    (6)
    As I stand looking out from my window, I reminisce about the old days and the many ups and downs of my adventures throughout Eorzea.
    It is then that I know achievement.

  9. #9
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mayoyama View Post
    Please make the CT/ST/WoD queues operate like Frontlines, whereby if one person doesnt accept, the other 23 can still enter, and then people queuing for mentor roulette party in progress could easily fill in the missing slot
    Even better!
    (0)

  10. #10
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zhexos View Post
    While it may be a little different from your suggestion, the dev. team is checking to see whether it would be possible to alert the players when they are nearing the border of the FATE area.
    How about something a bit more effective? Like a soft collision with the invisible line at the edge of the fate, forcing your character to hesitate, then move across if they press on. Kind of like how in 1.o you had to push thru a crowd of people in order to get past them.
    (0)

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