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  1. #181
    Player
    Balzaque's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Maki Makki
    World
    Famfrit
    Main Class
    Bard Lv 80
    Another thing that I would love to see is being able to see quests on all zones and not just the zone that I'm currently in.

    When leveling other classes sometimes you don't remember anymore what quests you left behind that you could actually go back and finish on this new class unless you actually travel everywhere trying to check if there is any available quests.

    Being able to filter quests by level range on the recommendation screen and having the recommendation screen actually search on all zones for available quests would be just as good as well.
    (0)

  2. #182
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Can we have it so if you are watching a cutscene while in a party, and someone leaves, that "Light Party" doesn't flash on screen?

    I like to watch the ending cutscene at the end of duties/trials/raids, and this is such an eyesore while watching it.
    (2)

  3. #183
    Player
    Waryax's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    62
    Character
    Waryax Pan'rah
    World
    Moogle
    Main Class
    Black Mage Lv 70

    Differentiating left and right mouse buttons, click filters

    I'd love an option to change mouse buttons so that only the left would select targets and right turn the camera. Or some kind of compromise. Also it would be great if we could "invert" the click filter.

    I sometimes accidentally target party members during fights because of pressing down the mouse button to turn the camera and then not moving the camera at all. I might even press it for 5 seconds but if someone is under the cursor after releasing the click it'll target them if the camera wasn't moved. On the flipside it's sometimes hard to target by clicking on the enemy if they are moving, as I'm anticipating their movement with moving the cursor to hit them. This results in the camera moving slightly and me not changing targets. This would be very useful in pvp to easier target specific enemies while there's a lot of movement.

    Giving the option of inverting the click filter would also help on this front a bit. At the moment it works so that you have to press your "Target Filters" keybind to apply the filter. While pressing it you can't change your target to anything that isn't included by clicking or by using tab or any other way of targeting (except by clicking on the party list). Also this would give you the option to show names of enemies etc when pressing the button and hide them when not (the inverse of how it works currently).
    (1)

  4. #184
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Zhexos View Post
    • Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
    That has pretty much always been the case though, Culinarian is a bit of a joke compared to how helpful and profitable the other crafting jobs are with the same amount of effort... D:

    Thanks for the other updates, they sound awesome.
    (0)

  5. #185
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Hey everyone,

    I'm back with some more quality-of-life adjustments!

    While we cannot promise that all of these will be added, we're currently considering the following adjustments and additions:

    Future Possibilities
    • Visual buff for newly-raised
      We're checking to see if it would be possible to add some type of buff icon to show when a player is temporarily invulnerable after being raised.

    • Sanuwa and Kongamato mount actions
      Currently, the Sanuwa and Kongamato mounts which players can obtain by progressing through beast tribe quests cannot use mount-specific actions, unlike those from the beast tribe quests. We're currently considering to see if would be possible to add the special actions to these mounts.

    • Waymark
      The dev. team is considering to see if it would be possible to have waymarks displayed on the map/minimap.

    • Crafting
      • Currently, when the crafting action "Name of the [Element]" is used, the skill can be used again when it is already in effect. The dev. team will check to see if it would be possible to disable this action while it's already in effect.

      • Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
    • Company Airships
      • The dev. team is looking into adding new methods to obtain airship repair kits.

      • The dev. team will see if it would be possible to display the durability of the airship's parts when redeploying the airship.
    • Disciple of War/Magic retainer item level perks
      We've received feedback from players requesting to increase the amount of items that Disciple of War/Magic retainers can earn from ventures based on their item level. The dev. team will consider increasing the amount of items which can be yielded moving forward.

    • Large-scale FATE adjustments
      We've received feedback from players stating that for large-scale FATE such as Steel Reign (a.k.a. Odin) is becoming harder to complete due to fewer participants. The dev. team will consider adjusting the difficulty so that it can be completed with a smaller group of players, including new players.

    • Emotes
      We're confirming if it would be possible to add a favorites tab for emotes that players use frequently.
    (52)
    Tony "Zhexos" Caraway - Community Team

  6. #186
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    For the visual icon buff showing invulnerability when raised, I think the team could just reuse the Invincibility icon (seen in the final boss fight in the Keeper of the Lake dungeon for example).
    (5)

  7. #187
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Speaking of Icons, do you think you can add a new one for Divine Breath? If only so that people can tell which one dosn't give them weakness debuffs in Feast and Frontliens
    (0)

  8. #188
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zhexos View Post
    Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.
    Please do this for high tier alchemist potions as well and not just food. In fact I'd argue that this is a more important issue for potions than it is for food since potions are consumed at a much faster rate and therefore you need them in much greater quantities.

    Depending on your FC buffs, you can get through an entire raid night with only 4-5 pieces of food. In that same raid night, you might use 1 or 2 potions on every single attempt. Over a 2-3 hour period that ends up being anywhere from 12-36 potions.
    (19)
    Last edited by Zetsumei_Tsunarashi; 03-09-2016 at 11:01 AM.

  9. #189
    Player
    TatlTael's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Tatl Tael
    World
    Hyperion
    Main Class
    Gladiator Lv 100
    I know the Elbst didn't have any special actions with the Sahagin quests, but it did have that water spit move during one of the summer events. Could we get that added to the Elbst mount?
    (8)

  10. #190
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zhexos View Post
    Large-scale FATE adjustments
    We've received feedback from players stating that for large-scale FATE such as Steel Reign (a.k.a. Odin) is becoming harder to complete due to fewer participants. The dev. team will consider adjusting the difficulty so that it can be completed with a smaller group of players, including new players.
    Odin is not a problem, he still attracts massive crowds and is announced in Hunt linkshells, shout chats and even PFs when he spawns. I've seen him killed twice just last week on Cerberus.

    The real issue is the lesser large-scale fates, such as the Cancer boss in Eastern La Noscea. Those are pretty much impossible to do now, especially in the more deserted zones.
    (13)

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