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  1. #21
    Player
    Istede's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    34
    Character
    Ixara Thorne
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I think that's what OP is saying at least, not 100% sure.
    That is what he's saying, but it's flawed.

    You're talking only about the values assigned to the stats themselves, and not the multipliers or other pieces of the damage equation. If VIT is assigned a weight of 0.5 when worn by a tank job, just make the multiplier 2 and it will confer the same benefit as a piece of STR jewelry worn by a DRG (where STR = 1). That's overly simplistic, but basically they can change the damage equation so that VIT confers the same benefit for tanks.
    (0)

  2. #22
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    No sources.

    \thread
    (10)

  3. #23
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Almalexia View Post
    The adjustments could set VIT at 0.9 and STR at 0.1, or VIT at 1 and STR at 0.

    We only know VIT will be worth more and STR will be worth less. The rest is speculation.
    .9 x 200 = 180

    .9 x 300 = 270

    270 - 180 = 90

    So 10 deficit, which would obviously be better than my example. They're not making VIT = 1 and STR = 0, though, as STR is attached to all left side tank gear as well as them stating that it would still contribute to damage output.

    All that said, I'm not saying OP is right, I was just trying to explain his point in simpler terms.
    (1)

  4. #24
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seisha View Post
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."

    what' so hard to understand about this?
    strength accessories on their tanks
    strength accessories
    strength.
    nowhere does it say tank damage as a whole will be lowered. what will be lowered is what strength does for tanks. the fact that they are saying to get fending acc points to the adjustment being enough to force a full change over.
    (2)

  5. #25
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    There are a lot of ways they can go about this, but in the end what we'll get is:

    Tank damage stays the same
    or
    Tank damage is slightly lowered

    It will most definitely not be like what the OP is saying lol.
    (0)

  6. #26
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dante_V View Post
    No sources.

    \thread
    Thread should have ended here.
    (9)

  7. #27
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    You can't add str materia to items (from 2.3) so you can't add str to your tank, to increase damage, unless you pick str accessories, and nerf your damage AND HP.
    (1)

  8. #28
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    to answer your question op assuming vit is worth less to a tank then str is to a dps the reason str could be being reduced rather then outright removed is due to it being used on tank gear to offset the dps loss from vit overtime to keep the damage ratio where they think it needs to be without overbloating us with vit to meet that offset.

    its just a thought really and in no way is for sure thats what they plan to do.
    (0)

  9. #29
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    It's actually a valid concern on the face of it, but I think it works out okay.

    It's reasonable to think that the modifiers will be something like 50% VIT, 30% STR. You can see this post for an explanation of why, but the tl;dr is that it keeps tank damage around that of a full VIT tank today while also ensuring that Fending accessories are immediately the best choice (ignoring details about parry secondaries for now).

    The exact numbers aren't particularly important, but they do let us demonstrate what happens as item levels increase. This chart (i139 is used because there is no i140 equipment in the game) shows the total amount of damage-influencing stats each class receives from all their gear at each item level using the above weights. It assumes the tank is wearing all vitality accessories:



    As you can see, the absolute difference ramps up as item levels increase. This gap will only continue to grow as we get new gear in 3.2 and beyond.

    However, the absolute difference isn't what matters here; it's the ratio of damage between DPS and tanks that has the potential to cause problems. If a monk goes from doing 150% of a tank's DPS to 200% or 250%, the tank is going to struggle with aggro as time goes on. What we actually see though, is the following:



    The ratio of the monk's damage-influencing stats from gear to the warrior's damage-influencing stats from gear actually decreases as item level increases. This is because vitality increases faster with item level than the primary damage stats:
    • An i150 ring has 29 VIT and 31 STR.
    • An i190 ring has 40 VIT and 40 STR.
    • An i210 ring has 49 VIT and 47 STR.

    As long as that ratio stays the same or decreases, having just vitality on Fending accessories does not cause a problem.
    (7)

  10. #30
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Tanks still get STR on their left side gear (Weapon/Main Pieces), whilst still being able to meld a str materia into their accessories(assuming vit cap on vit acc).
    (0)

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