There are a lot of ways they can go about this, but in the end what we'll get is:
Tank damage stays the same
or
Tank damage is slightly lowered
It will most definitely not be like what the OP is saying lol.

There are a lot of ways they can go about this, but in the end what we'll get is:
Tank damage stays the same
or
Tank damage is slightly lowered
It will most definitely not be like what the OP is saying lol.
Quite, and the impact will be the exact same for every tank there is. Unless tanks are out there comparing their DPS to real Damage Dealers, they lose/gain nothing in relation to each other, so the effect, regardless of what it is, is a wash.
Honestly, the OP has posted on this topic before and found few listening ears then, and it seems even fewer now. Not surprising really since;
a) he'd had use of whatever STR accessories he has for however long he's had them,
b) he has a decent amount of time to get VIT accessories,
c) those STR accessories will go well on other damage dealing jobs, so it's not like he loses them, and
d) the change to VIT impacts all tanks identically, so unless he's completely addiicted to higher damage numbers or in an insane struggle to out dps real DDs, this will have exactly no practical effect on him what so ever.
Someone tell me if I missed anything here, I don't think I have.
@ OP;
Dude, just stop this nonsense, go get yourself some VIT accessories and deal with it. All the whiny crying in the world isn't going to change things, not that the change to VIT does much except change which accessory set is best for tanks.
Well, since enmity multipliers will be modified as well, any loss of enmity due to lower raw dps will be more than compensated by alterations to the enmity multiplier. I am not as concerned about the DPS a tank can put out because as long as it is sufficient to complete solo portions of the game, it has negligible impact on the game otherwise.
Honestly, every tank has a baseline dps that they will hit regardless due to tanking, if they can boost that by, say 30%, through accessories and stance, they still fall far short of what a real damage dealer is capable of. If that modest increase in tank damage output makes a significant difference to the run time of a regular dungeon, or any content except tight dps checks in a raid, it's really not the tanks fault. Basically you can't tell me that the boost to damage that my PLD could gain by using all STR and Sword Oath while tanking is so awesome that it significantly shortens any fight.
Last edited by Kosmos992k; 02-06-2016 at 02:54 AM.
I agree with a lot of what you are saying, and after getting over the initial shock of needing to get fending accessories after already buying my slaying, I'm happy with just stacking VIT.
However as to your comment above. Go get Fell Cleave on WAR and stack STR. Then, with a straight face, tell me that you can't DPS. You won't be able to 'cause you'll have a huge grin on your face after drinking the coolaid! This is the feeling that people are afraid of loosing, and is most likely why it is being debated. Ultimately, yes we're tanks. But damn! WARs just wanna go wild!
Last edited by Lan_Mantear; 02-06-2016 at 04:08 AM.
Fell Cleave is still going to be fine when off tanking.
I'm expecting Se to be smart, and have damage increased from all enemies to such levels that require tank stance and proper cooldown usage outside of having BiS gear (good luck getting that lol).
If you are a WAR, DRK or PLD, you're a tank. Extra damage is nice to have, but it is not your primary role. If you want to be primarily dpsing, than change jobs.
And before you go off on me, I currently clear a4s in full STR accessories on my WAR. And I have a set of Vit ready for 3.2.
You're misinterpreting my post. I am not debating for or against, because frankly it is pointless. Come 3.2, if you're not stacking VIT, you'll be doing all kinds of wrong. I was trying to add levity to this thread by encouraging Kosmos992k to go ahead and level WAR so they can get a perspective on why some people are being uppity.
A lot of tanks I know (DRK and PLD too) are upset because they may not be able to use their DPS stance when tanking (something I'm hoping for...). That's what I'm talking about.You're misinterpreting my post. I am not debating for or against, because frankly it is pointless. Come 3.2, if you're not stacking VIT, you'll be doing all kinds of wrong. I was trying to add levity to this thread by encouraging Kosmos992k to go ahead and level WAR so they can get a perspective on why some people are being uppity.
I don't think our DPS is going to change much. Its just being "forced" to be in tank stance lowering DPS. Off tanking shoudm't be affected much
Last edited by PArcher; 02-06-2016 at 11:14 AM.
I guess I'm misunderstanding something. How is changing dmg modifiers from STR to VIT 'forcing' us to stay in tank stance while MT? Why would it become detrimental to stance dance? Beyond the change in accessories, I don't intend to play any differently from how I am playing now. If anything, with the added pool of HP we should be able to use DPS stance more often.A lot of tanks I know (DRK and PLD too) are upset because they may not be able to use their DPS stance when tanking (something I'm hoping for...). That's what I'm talking about.
I don't think our DPS is going to change much. Its just being "forced" to be in tank stance lowering DPS. Off tanking shoudm't be affected much
I understand that, I play PLD, my comment about taank DPS included reference to PLD dps.However as to your comment above. Go get Fell Cleave on WAR and stack STR. Then, with a straight face, tell me that you can't DPS. You won't be able to 'cause you'll have a huge grin on your face after drinking the coolaid! This is the feeling that people are afraid of loosing, and is most likely why it is being debated. Ultimately, yes we're tanks. But damn! WARs just wanna go wild!
As for Warrior with Fell Cleave. Let me put it this way, I think Fell Cleave is a good demonstration of a broken and unbalanced skill. Why does a tank have the highest potency attack move (At least I think it is the highest potency physical attack) in the game? It's too powerful and upsets the balance between tanks and Damage dealers more than just about anything else there is. Having one tank being better at DPS than another is fine as long as the other tank has a counterbalancing apsect, whether it be more utility, or being more tanky. It' doesn't take a 500 potency attack to make that happen.
Tell you what though, Fell Cleave could be much improved by giving it a base potency of say, 300 and scaling that potency up inversely with the current HP of the warrior, with a max potency of 500. It would be a great risk/reward balance. You'd need to run your HP low to gain maximum benefit of course, and you'd want healers to maintain you at lower HP levels than are ideal for tanking...but that's another discussion.


Why use that when you can go into Tank Stance, and use the same move (300 Potency) with damage reduction?I understand that, I play PLD, my comment about taank DPS included reference to PLD dps.
As for Warrior with Fell Cleave. Let me put it this way, I think Fell Cleave is a good demonstration of a broken and unbalanced skill. Why does a tank have the highest potency attack move (At least I think it is the highest potency physical attack) in the game? It's too powerful and upsets the balance between tanks and Damage dealers more than just about anything else there is. Having one tank being better at DPS than another is fine as long as the other tank has a counterbalancing apsect, whether it be more utility, or being more tanky. It' doesn't take a 500 potency attack to make that happen.
Tell you what though, Fell Cleave could be much improved by giving it a base potency of say, 300 and scaling that potency up inversely with the current HP of the warrior, with a max potency of 500. It would be a great risk/reward balance. You'd need to run your HP low to gain maximum benefit of course, and you'd want healers to maintain you at lower HP levels than are ideal for tanking...but that's another discussion.
Unless its 300 Potency + Increases all damage taken by 10% (raid wide), it would be a useless skill.
http://ffxiv.consolegameswiki.com/wiki/Inner_Beast
300 potency, also another component added.
Not worth it, IMO. I would just use Inner Beast.
Last edited by Nektulos-Tuor; 02-06-2016 at 05:30 AM.
first, fell cleave is 500 pot BEFORE dmg modifiers. it is the single strongest physical hit in the game. its the reason you can easily find some wars saying they had 8k+ crit fell cleave.Why use that when you can go into Tank Stance, and use the same move (300 Potency) with damage reduction?
Unless its 300 Potency + Increases all damage taken by 10% (raid wide), it would be a useless skill.
http://ffxiv.consolegameswiki.com/wiki/Inner_Beast
300 potency, also another component added.
Not worth it, IMO. I would just use Inner Beast.
second, unless you were planning to finish the sentence, more vit does not raise the damage you take, it raises the damage you can take.
Last edited by Kaze3434; 02-06-2016 at 09:52 AM.
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