There's really no need for the change. We've gone this long using STR as our primary damage modifier, and in all honesty it makes a lot more sense for STR to modify the damage of attacks rather than VIT. VIT by definition would not be a damage modifier. I don't know why SE feels the need to make the change. We already have bloated HP pools and out gear everything with the exception of Savage and some of the EX fights so I really don't see the need to greatly increase our HP pools for any reason whatsoever.
Looks like any potential DPS loss from the use of Fending accessories (not to say that there will for sure be a decrease to tank DPS), will be negated by the fact that greatly increased HP pools will allow tanks to tank with tank stance off eliminating the loss of DPS solely caused by being in tank stance. A part of me looks forward to being able to tank with Grit off so I can use Blood Weapon as often as possible which increases my attack speed and causes for all of my attacks to absorb mp while under the effect of Blood Weapon which will allow for even more possibilities as well as making it easier to keep Darkside up. More mp means more time with Dark Arts up which will also be a DPS increase so, while I'm not necessarily thrilled about the change, I am a little bit excited about the potential for opportunities it will create. I'm not saying that there will not be a time to have Grit up, but with a bloated HP pool anytime my mp is low the threat of being KO'd due to turning off Grit, turning on Blood Weapon and quickly getting my mp back up will be much less of a worry and I honestly feel that for the majority of content it will be something that will be easily done, and in my opinion will make Drk more fun to play.
So, to me, this change has it's pros and cons, but I feel that bloated HP pools can allow for more derpy tanks due to more margin for error as well as make the game even easier for the majority of content because bloated HP pools will allow tanks to eat mechanics because, why bother getting out of the way when you have 20k+ hp and the damage you're going to take isn't enough to cause concern? Also, this could cause for healer DPS to decrease as some healers like to keep tanks topped off which will cause for more mp use to do so and less time in Cleric Stance dps'ing. However I could be wrong about the loss of Healer dps and sincerely hope that I am.
I don't understand why a lot of people feel that tanks shouldn't be concerned with the amount of DPS that they are putting out. Tank DPS increases enmity and also helps to make fights end faster which causes for runs to be smoother with less damage taken by all. A War has a Great Axe, Paladin a sword, Drk a Great Sword. These aren't meant to be seen as tooth picks or wet noodles. These are weapons to be used to do damage. As much damage as possible. Any tank that isn't interested in maximizing their DPS and is only concerned with their enmity meter and mitigating damage is, in my opinion, not as good a tank as one who not only focuses on those two things but also makes their best effort to maximize their DPS to make the maximum amount of contribution to the group effort as possible.
I sincerely hope that SE does not decrease tank DPS and modifies the numbers allocated to the damage modifiers for VIT and STR to keep tank DPS numbers comparable to what we are seeing now.



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