

That isn't the point, vitality will not scale 1 for 1 like strength did.
That means as stats go up each patch, tank damage slowly goes down.
Last edited by Nektulos-Tuor; 02-02-2016 at 04:34 AM.
"We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.
From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."
what' so hard to understand about this?


Vitality only gets 50-60% the value of strength. Which means"We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.
From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."
what' so hard to understand about this?
Having 500 vitality is like having 250 strength like we do now.
Yes, it gives HP yes. However that also leads to its own balancing problems.
It will mean, every time they increase the gear's stats tanks value in damage will go DOWN.





I'd like a link to these actual legitimate numbers you're quoting here... Oh wait, there isn't anything for you to link to or quote because nothing about it has actually been released yet, so you're basically just making stuff up to whine about. Nothing new here.However, Tanks will only get 50-60% of that value. Which is way less when you add all the gear up. They need to be compensated for that so its 1 for 1 like the rest of the classes since DPS classes also do not have a 20% damage reducing thing and have much higher potency in weapons.
Where are you even getting this from? How are you comparing them, considering VIT and STR currently have nothing in common?
OP is just making up reasons to start threads for his tantrums. Par for the course.
Last edited by Ashkendor; 02-02-2016 at 05:17 AM.

Oh god, here we go again. Would you like SE to hand out more free gear to stop you from posting nonsense?
strength accessories on their tanks"We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.
From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."
what' so hard to understand about this?
strength accessories
strength.
nowhere does it say tank damage as a whole will be lowered. what will be lowered is what strength does for tanks. the fact that they are saying to get fending acc points to the adjustment being enough to force a full change over.

There are a lot of ways they can go about this, but in the end what we'll get is:
Tank damage stays the same
or
Tank damage is slightly lowered
It will most definitely not be like what the OP is saying lol.
Quite, and the impact will be the exact same for every tank there is. Unless tanks are out there comparing their DPS to real Damage Dealers, they lose/gain nothing in relation to each other, so the effect, regardless of what it is, is a wash.
Honestly, the OP has posted on this topic before and found few listening ears then, and it seems even fewer now. Not surprising really since;
a) he'd had use of whatever STR accessories he has for however long he's had them,
b) he has a decent amount of time to get VIT accessories,
c) those STR accessories will go well on other damage dealing jobs, so it's not like he loses them, and
d) the change to VIT impacts all tanks identically, so unless he's completely addiicted to higher damage numbers or in an insane struggle to out dps real DDs, this will have exactly no practical effect on him what so ever.
Someone tell me if I missed anything here, I don't think I have.
@ OP;
Dude, just stop this nonsense, go get yourself some VIT accessories and deal with it. All the whiny crying in the world isn't going to change things, not that the change to VIT does much except change which accessory set is best for tanks.
Well, since enmity multipliers will be modified as well, any loss of enmity due to lower raw dps will be more than compensated by alterations to the enmity multiplier. I am not as concerned about the DPS a tank can put out because as long as it is sufficient to complete solo portions of the game, it has negligible impact on the game otherwise.
Honestly, every tank has a baseline dps that they will hit regardless due to tanking, if they can boost that by, say 30%, through accessories and stance, they still fall far short of what a real damage dealer is capable of. If that modest increase in tank damage output makes a significant difference to the run time of a regular dungeon, or any content except tight dps checks in a raid, it's really not the tanks fault. Basically you can't tell me that the boost to damage that my PLD could gain by using all STR and Sword Oath while tanking is so awesome that it significantly shortens any fight.
Last edited by Kosmos992k; 02-06-2016 at 02:54 AM.
I agree with a lot of what you are saying, and after getting over the initial shock of needing to get fending accessories after already buying my slaying, I'm happy with just stacking VIT.
However as to your comment above. Go get Fell Cleave on WAR and stack STR. Then, with a straight face, tell me that you can't DPS. You won't be able to 'cause you'll have a huge grin on your face after drinking the coolaid! This is the feeling that people are afraid of loosing, and is most likely why it is being debated. Ultimately, yes we're tanks. But damn! WARs just wanna go wild!
Last edited by Lan_Mantear; 02-06-2016 at 04:08 AM.
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