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  1. #1
    Player
    Seisha's Avatar
    Join Date
    Sep 2015
    Posts
    193
    Character
    Otsu Komachi
    World
    Balmung
    Main Class
    Astrologian Lv 70
    During the live letter they said that VIT would scale better than STR.

    So if you are still too attached to your STR stats then please go ahead and gimp yourself.
    (26)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Seisha View Post
    During the live letter they said that VIT would scale better than STR.

    So if you are still too attached to your STR stats then please go ahead and gimp yourself.
    That isn't the point, vitality will not scale 1 for 1 like strength did.

    That means as stats go up each patch, tank damage slowly goes down.
    (1)
    Last edited by Nektulos-Tuor; 02-02-2016 at 04:34 AM.

  3. #3
    Player
    Seisha's Avatar
    Join Date
    Sep 2015
    Posts
    193
    Character
    Otsu Komachi
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    That isn't the point, vitality will not scale 1 for 1 like strength did.
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."

    what' so hard to understand about this?
    (25)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Seisha View Post
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."

    what' so hard to understand about this?
    Vitality only gets 50-60% the value of strength. Which means

    Having 500 vitality is like having 250 strength like we do now.

    Yes, it gives HP yes. However that also leads to its own balancing problems.


    It will mean, every time they increase the gear's stats tanks value in damage will go DOWN.
    (0)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    However, Tanks will only get 50-60% of that value. Which is way less when you add all the gear up. They need to be compensated for that so its 1 for 1 like the rest of the classes since DPS classes also do not have a 20% damage reducing thing and have much higher potency in weapons.
    I'd like a link to these actual legitimate numbers you're quoting here... Oh wait, there isn't anything for you to link to or quote because nothing about it has actually been released yet, so you're basically just making stuff up to whine about. Nothing new here.

    Quote Originally Posted by Nektulos-Tuor View Post
    Vitality only gets 50-60% the value of strength. Which means

    Having 500 vitality is like having 250 strength like we do now.
    Where are you even getting this from? How are you comparing them, considering VIT and STR currently have nothing in common?

    Quote Originally Posted by SpookyGhost View Post
    I think that's what OP is saying at least, not 100% sure.
    OP is just making up reasons to start threads for his tantrums. Par for the course.
    (22)
    Last edited by Ashkendor; 02-02-2016 at 05:17 AM.

  6. #6
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Oh god, here we go again. Would you like SE to hand out more free gear to stop you from posting nonsense?
    (7)

  7. #7
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MrsFluffyButt View Post
    Oh god, here we go again. Would you like SE to hand out more free gear to stop you from posting nonsense?
    i'm about to start taking up a collection......
    (1)

  8. #8
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seisha View Post
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."

    what' so hard to understand about this?
    strength accessories on their tanks
    strength accessories
    strength.
    nowhere does it say tank damage as a whole will be lowered. what will be lowered is what strength does for tanks. the fact that they are saying to get fending acc points to the adjustment being enough to force a full change over.
    (2)

  9. #9
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    There are a lot of ways they can go about this, but in the end what we'll get is:

    Tank damage stays the same
    or
    Tank damage is slightly lowered

    It will most definitely not be like what the OP is saying lol.
    (0)

  10. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rexus View Post
    There are a lot of ways they can go about this, but in the end what we'll get is:

    Tank damage stays the same
    or
    Tank damage is slightly lowered

    It will most definitely not be like what the OP is saying lol.
    Quite, and the impact will be the exact same for every tank there is. Unless tanks are out there comparing their DPS to real Damage Dealers, they lose/gain nothing in relation to each other, so the effect, regardless of what it is, is a wash.

    Honestly, the OP has posted on this topic before and found few listening ears then, and it seems even fewer now. Not surprising really since;
    a) he'd had use of whatever STR accessories he has for however long he's had them,
    b) he has a decent amount of time to get VIT accessories,
    c) those STR accessories will go well on other damage dealing jobs, so it's not like he loses them, and
    d) the change to VIT impacts all tanks identically, so unless he's completely addiicted to higher damage numbers or in an insane struggle to out dps real DDs, this will have exactly no practical effect on him what so ever.

    Someone tell me if I missed anything here, I don't think I have.

    @ OP;
    Dude, just stop this nonsense, go get yourself some VIT accessories and deal with it. All the whiny crying in the world isn't going to change things, not that the change to VIT does much except change which accessory set is best for tanks.

    Quote Originally Posted by MugenMugetsu View Post
    I don't understand why a lot of people feel that tanks shouldn't be concerned with the amount of DPS that they are putting out. Tank DPS increases enmity and also helps to make fights end faster which causes for runs to be smoother with less damage taken by all.
    Well, since enmity multipliers will be modified as well, any loss of enmity due to lower raw dps will be more than compensated by alterations to the enmity multiplier. I am not as concerned about the DPS a tank can put out because as long as it is sufficient to complete solo portions of the game, it has negligible impact on the game otherwise.

    Honestly, every tank has a baseline dps that they will hit regardless due to tanking, if they can boost that by, say 30%, through accessories and stance, they still fall far short of what a real damage dealer is capable of. If that modest increase in tank damage output makes a significant difference to the run time of a regular dungeon, or any content except tight dps checks in a raid, it's really not the tanks fault. Basically you can't tell me that the boost to damage that my PLD could gain by using all STR and Sword Oath while tanking is so awesome that it significantly shortens any fight.
    (3)
    Last edited by Kosmos992k; 02-06-2016 at 02:54 AM.

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