Page 9 of 17 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 163
  1. #81
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fatestorm View Post
    Guys, I totally get that Cleric Stance adds potency to attack and reduces potency of heals, and that it's the mark of a good healer to use it properly. My point is more, does anyone feel like the *spirit* of what they did with folding all of Tank damage into VIT, compared with the existence of this mechanic for Healers, is something of a double standard? I sorta do.
    Not for a second. I think you just really want to see that. It is obvious that it is not the same thing at all. It is a stance, not a stat. This is not a difficult concept.
    (2)

  2. #82
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    I think they were treating the Ninjutsu as a 2 second cast time pseudo-GCD action rather than the oGCD cooldown players use it as.
    I guess that would account for the difference, and it might also sort of explain why they completely missed the problem of Mudra lag. The 2-second pseudo-GCD thing does basically jive with three-steps but it's still strange to me that they wouldn't have assumed we'd do the other ones as fast as possible. I always do the best I can to understand how they arrive at the conclusions they do, but NIN's initial balance is one thing I just don't quite get.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #83
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    WUUTT?? Pple complaining about having more hp AND still do good DPS???!?!?!?!?!?!?

    Man, I wish my dps classes can have 20k+ hp and still do the intended dps.
    (3)

  4. #84
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    As an Earthen Air Mage, if they make this change, I expect to be fully compensated for my INT accessories on my WHM.

    However, I don't really like this change, because it's trying force us DPS-only WHM's into healing.
    (3)

  5. #85
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Gunspec View Post
    The same reason all tanks still have stances. You can't do everything at once, and you need to use stance abilities at the right time to focus on what is needed in the fight.
    I could see this thread being started from person making this comment in the "Live Letter 3.2 tank changes, vit effects tank attack"

    Quote Originally Posted by Fourbestintoner View Post
    Say goodbye to tank stance because I will never use it again.
    (0)

  6. #86
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    It is not there for anything other then to artificially make the classes more complicated.

    It could just be a buff that adds 10% damage and adds int based on your mnd. However people love needlessly making things more complicated then they should be.
    (0)

  7. #87
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lexia View Post
    I could see this thread being started from person making this comment in the "Live Letter 3.2 tank changes, vit effects tank attack"
    If things weirdly remain the same (ie bosses are still doing Final Coil level damage to tanks at 60 in significantly higher ilvl gear), then tank stance would be essentially useless. However, I hope that SE is smart enough to make adjustments to boss damage to compensate for the higher HP expectations.
    (1)

  8. #88
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by DPZ2 View Post
    Ummmm.. the entire 1-60 questing experience is one huge set of DPS tests. Without DPS spells, you could not level. Period. Of course they gave CNJ/WHM damage spells for this solo content.

    That clever players found a use for this stance in dungeon instances was not intentional, but it is what it is. I have no opinion in the quarrel about its use.
    more like those solo 1-60 fights had DPS checks. to teach you to DPS for groups.

    How is it fair that EVERY OTHER JOB's abilities are DIRECTLY useful for the group. But they waste half of Healing jobs abilities on DPS moves "only" so you can beat story?

    that's being short sighted sorry.

    DPS from healers is a factor the developers take into account for content outside of solo 1-60 instances.
    (0)

  9. #89
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Critical-Limit View Post
    DPS from healers is a factor the developers take into account for content outside of solo 1-60 instances.
    Actually that not true, Yoshi-p has said they don't count healer dps when tuning a fight. It been brought up in like every thread made about if healers have to dps or not.
    (1)

  10. #90
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by SpookyGhost View Post
    If things weirdly remain the same (ie bosses are still doing Final Coil level damage to tanks at 60 in significantly higher ilvl gear), then tank stance would be essentially useless. However, I hope that SE is smart enough to make adjustments to boss damage to compensate for the higher HP expectations.
    I don't think the is final coil level damage in the last 2 floors of savage right now... Are you serious? Even in Thordan we have way more than final coil level damage.
    (1)

Page 9 of 17 FirstFirst ... 7 8 9 10 11 ... LastLast