Not for a second. I think you just really want to see that. It is obvious that it is not the same thing at all. It is a stance, not a stat. This is not a difficult concept.Guys, I totally get that Cleric Stance adds potency to attack and reduces potency of heals, and that it's the mark of a good healer to use it properly. My point is more, does anyone feel like the *spirit* of what they did with folding all of Tank damage into VIT, compared with the existence of this mechanic for Healers, is something of a double standard? I sorta do.
I guess that would account for the difference, and it might also sort of explain why they completely missed the problem of Mudra lag. The 2-second pseudo-GCD thing does basically jive with three-steps but it's still strange to me that they wouldn't have assumed we'd do the other ones as fast as possible. I always do the best I can to understand how they arrive at the conclusions they do, but NIN's initial balance is one thing I just don't quite get.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
WUUTT?? Pple complaining about having more hp AND still do good DPS???!?!?!?!?!?!?
Man, I wish my dps classes can have 20k+ hp and still do the intended dps.
As an Earthen Air Mage, if they make this change, I expect to be fully compensated for my INT accessories on my WHM.
However, I don't really like this change, because it's trying force us DPS-only WHM's into healing.
I could see this thread being started from person making this comment in the "Live Letter 3.2 tank changes, vit effects tank attack"
It is not there for anything other then to artificially make the classes more complicated.
It could just be a buff that adds 10% damage and adds int based on your mnd. However people love needlessly making things more complicated then they should be.
If things weirdly remain the same (ie bosses are still doing Final Coil level damage to tanks at 60 in significantly higher ilvl gear), then tank stance would be essentially useless. However, I hope that SE is smart enough to make adjustments to boss damage to compensate for the higher HP expectations.
more like those solo 1-60 fights had DPS checks. to teach you to DPS for groups.Ummmm.. the entire 1-60 questing experience is one huge set of DPS tests. Without DPS spells, you could not level. Period. Of course they gave CNJ/WHM damage spells for this solo content.
That clever players found a use for this stance in dungeon instances was not intentional, but it is what it is. I have no opinion in the quarrel about its use.
How is it fair that EVERY OTHER JOB's abilities are DIRECTLY useful for the group. But they waste half of Healing jobs abilities on DPS moves "only" so you can beat story?
that's being short sighted sorry.
DPS from healers is a factor the developers take into account for content outside of solo 1-60 instances.
Actually that not true, Yoshi-p has said they don't count healer dps when tuning a fight. It been brought up in like every thread made about if healers have to dps or not.
I don't think the is final coil level damage in the last 2 floors of savage right now... Are you serious? Even in Thordan we have way more than final coil level damage.If things weirdly remain the same (ie bosses are still doing Final Coil level damage to tanks at 60 in significantly higher ilvl gear), then tank stance would be essentially useless. However, I hope that SE is smart enough to make adjustments to boss damage to compensate for the higher HP expectations.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.