You want a apology because you were criticized for your gear choice, which is not ideal for the current (soon to be past) meta? I don't understand your mental gymnastics here. It looks like a victim complex.
Last edited by CGMidlander; 01-31-2016 at 01:40 PM.
The only reason I have more Melee accessories is mostly for bringing Accuracy close or over 700. (I don't know what it needs to be for content). I wont have to balance Pld and Drk having base Hp around 17.5k before food anymore at least.
My theory on Tank adjustment:
Unless attack power is equal to Vitality as it is currently with Strength after 3.2. Strength might be lowered to Determination levels, giving two (Det/Str) damage modifiers for tanks and three for any DOT. Otherwise, if vitality falls short PC users would need to figure out a proper ratio for getting the most benefit between the two and readjust secondary stat influence.
I'm leaning toward the prior since we had to do the same balancing prior to 3.0 with Strength= Block/Parry potency and Dexterity= Block/Parry rate. Keeping it simple like 1:1 vitality to attack could also leave strength as having more to do with Critical damage potency than skill and auto attacks. Either way some folks will be doing some hard number crunching as soon as the update for 3.2 is over to see exactly how everything is working.
Will accuracy increase dps? No. However, if you entirely ignore accuracy and don't arrive at a decent accuracy stat, you're going to start missing attacks which in turn affects damage. So, in a sense accuracy ensures you can do damage.
I was replying to the previous poster who made it sound as if accuracy was a bad thing (intended or not).
Last edited by Kadrothan; 01-31-2016 at 02:59 PM.
Nobody's ever debated that Accuracy is useful to a point.
Parry is the mother of all bad stats, though. x_x
Of course i assume we all talking based on some granted things, like, having the accuracy capped first.
Cap for A4S is just about 650 (my A4S gear with food gives me around 655 acc), so you're a little high. And that's for the last Savage floor; its a LOT less for dungeons (if there's even an acc cap at all), and I can't remember what A1S is at all (620?), nor the Primals :\
I'm expecting A6S to be ~660, and A8S to be between 680 and 700.
I'm sure people will find some hole in whatever they implement because Yoshida & crew won't have extensively tested their adjustments.
There will be some other unforeseen issue with itemization or balance - and we'll be back on the forum making posts asking them to fix it all again.
Then they'll tell us we haven't played to the full potential or that we don't understand the intention despite being the ones working within their parameters.
...and then a patch or two later Yoshida will admit there is a problem and try to fix it again and the cycle will repeat~!
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