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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Having the attack power of a STR tank with the HP of a VIT tank is gonna make tanking a bit easier, moving forward. This also might result in future content having a bit more HP and hit a bit harder, since they likely based raid difficulty on DPS from DPS jobs and enmity combo rotations from tanks in full vit, which will now be on average higher.
    (0)

  2. #2
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They didn't REMOVE DRGs positionals, they ADJUSTED them.
    Some skills had positionals completely removed (e.g. impulse drive) whereas some others had positionals removed from buff requirements (e.g. heavy thrust). Every changed was a positional requirement being removed from something.
    Quote Originally Posted by Jonnycbad View Post
    Having the attack power of a STR tank with the HP of a VIT tank is gonna make tanking a bit easier, moving forward. This also might result in future content having a bit more HP and hit a bit harder, since they likely based raid difficulty on DPS from DPS jobs and enmity combo rotations from tanks in full vit, which will now be on average higher.
    The current tier was designed with tanks in full vit. It was the playerbase that did the opposite (which is why they had to make the change so that they can continue with the trend. I don't know if you are aware of software design process but back at 3.0 launch, there were branches for both 3.1 and 3.2 in development, meaning they were already designing the next tier before (a month in 3.0) the first tier was released and meta took over. They cannot simply start 3.3 development after collecting data from 3.2 because that doesn't leave time for anything like testing and bug fixes (how do you allocate time for unexpected problems?). This was a correction that was put into development after collecting months of data from 3.0 and they noticed that meta did not follow plans and it was probably an issue since they were already designing the next tier. By now, I'm sure there are branches for 3.2 (obviously), 3.3 and 4.0.
    (0)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by UBERHAXED View Post
    Some skills had positionals completely removed (e.g. impulse drive) whereas some others had positionals removed from buff requirements (e.g. heavy thrust). Every changed was a positional requirement being removed from something.
    The Positional from Impulse drive was moved to chaos thrust.

    Drg still has 2 positionals from pre heavensward skills, they just no longer make it impossible to do your rotation if you miss due to circumstances you cant control.

    No other class had penalties like that. Monk could still combo if they didnt hit their positionals.
    (0)

  4. #4
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The Positional from Impulse drive was moved to chaos thrust.

    Drg still has 2 positionals from pre heavensward skills, they just no longer make it impossible to do your rotation if you miss due to circumstances you cant control.

    No other class had penalties like that. Monk could still combo if they didnt hit their positionals.
    Also to remember, Impulse Drive was removed as a cross-class. So many salty MNK from that.
    (0)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I understand in dungeons because they're baby easy, but it's super weird to me that people consider healer DPS a 'luxury' in raids and that because it isn't necessary to clear the fight, then there's no need to do it. Surely they must realize that adding to group DPS when it doesn't affect anyone's survivability & doesn't result in net group DPS loss... is a positive thing. And you're in a group, with 7 other people, who want to kill the boss. I'm pretty sure if 2 healers came up to anyone and one said "I won't DPS, I'll just heal" and the other one said "I'll DPS, but I won't let anyone die" that person would take the latter.
    (3)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Kosmos992k View Post
    Reality.
    It's a sad fact, but the sheer reality is that so long as healers continue to dps, the actual DPS aren't gonna be motivated to learn to play better because they'll always have someone that'll cover for them. After all, if someone else can do it, why should they get better?
    (4)

  7. #7
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It's a sad fact, but the sheer reality is that so long as healers continue to dps, the actual DPS aren't gonna be motivated to learn to play better because they'll always have someone that'll cover for them. After all, if someone else can do it, why should they get better?
    IDK where people get this mentality. If you think healers DPSing are to blame for some DPS being bad IDK what to tell you.

    Hell the people that are covering bad DPS are the good DPS lol. Just running one run with a parser tells you this, seeing one at 1000+ the other at 400 or something. Even worse in raids.
    (6)

  8. #8
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Andrea View Post
    IDK where people get this mentality. If you think healers DPSing are to blame for some DPS being bad IDK what to tell you.

    Hell the people that are covering bad DPS are the good DPS lol. Just running one run with a parser tells you this, seeing one at 1000+ the other at 400 or something. Even worse in raids.
    There will be some who think this, but it is ultimately not to blame.

    Bad DPS will always be bad DPS, especially since they think people won't notice them. That's the real cause; its easy to see when a heal or tank isn't up to par, but a DPS? You may be able to see a problem with the group DPS, but its hard to say who is the problem without a parser (which you can't use to prove they're bad) sometimes (aggro bars tell the story most of the time, though)


    Too many people are just looking for a carry, and not trying.
    (6)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Andrea View Post
    IDK where people get this mentality. If you think healers DPSing are to blame for some DPS being bad IDK what to tell you.

    Hell the people that are covering bad DPS are the good DPS lol. Just running one run with a parser tells you this, seeing one at 1000+ the other at 400 or something. Even worse in raids.
    There is truth to both your statement and that of thunda_cat_smash. outside of dps sensitive end game situations, I know from personal experience as a healer that if both DDs are sub-par, or if one is bad and the other is decent, any extra DPS I put in as healer will mask the impact of the poor DD, unless someone is parsing, or watching closely, no one else will know. But in normal content,a good DD player most certainly can make up for a bad one, you're right there.
    (2)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Andrea View Post
    IDK where people get this mentality. If you think healers DPSing are to blame for some DPS being bad IDK what to tell you.

    Hell the people that are covering bad DPS are the good DPS lol. Just running one run with a parser tells you this, seeing one at 1000+ the other at 400 or something. Even worse in raids.
    Simply put, I've seen it happen again and again, as tank, healer and DPS. There's always a DPS that when you call out their rotation, will always reply th at they don't need to do anything different because, "Strength tank and DPSing healer. We good bruh." So long as the healer meta remains a thing, Dps, which have always had the fewest responsibilities, will continue to pass off their only responsibility to others.
    (2)

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