The only reason I have more Melee accessories is mostly for bringing Accuracy close or over 700. (I don't know what it needs to be for content). I wont have to balance Pld and Drk having base Hp around 17.5k before food anymore at least.

My theory on Tank adjustment:

Unless attack power is equal to Vitality as it is currently with Strength after 3.2. Strength might be lowered to Determination levels, giving two (Det/Str) damage modifiers for tanks and three for any DOT. Otherwise, if vitality falls short PC users would need to figure out a proper ratio for getting the most benefit between the two and readjust secondary stat influence.

I'm leaning toward the prior since we had to do the same balancing prior to 3.0 with Strength= Block/Parry potency and Dexterity= Block/Parry rate. Keeping it simple like 1:1 vitality to attack could also leave strength as having more to do with Critical damage potency than skill and auto attacks. Either way some folks will be doing some hard number crunching as soon as the update for 3.2 is over to see exactly how everything is working.