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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Damage from bosses will not scale up. Which will scale up is the DPS checks.
    (0)

  2. #2
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alexander_Dragonfang View Post
    Damage from bosses will not scale up. Which will scale up is the DPS checks.
    Except they said that the difficulty of Alex Midas would be ramped down, so I'm not sure where you're getting this from.
    (2)

  3. #3
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    As a tank it upsets me greatly I will have more HP while maintaing the same attack power.

    I will no longer have to fight a dps for their gear.

    I am extremely upset.
    (10)

  4. #4
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I expect that tank damage overall will drop. The effect of VIT on damage will increase but not to the level previously reached by using STR. SE doesn't want tanks to out DPS any DPS classes, as they did at the HW launch with the crappy execution of MCH and the nerf to BRD caused by the initial implementation of WM.

    I also expect that PLD's sword stance will get adjusted to be a damage boost across the board (and not just for auto attacks) in order to level DPS capabilities (which will now be lower) among the tank jobs.
    (1)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Waeksyn View Post
    SE doesn't want tanks to out DPS any DPS classes, as they did at the HW launch with the crappy execution of MCH and the nerf to BRD caused by the initial implementation of WM.
    And then that was fixed, so currently the fact that tanks can do decent DPS is fine.

    However, due to the "we no longer want to use strict DPS checks in raids" thing, they will have to lower overall DPS of tanks by a pretty large margin otherwise we'd end up with 6 tank progression parties.
    (0)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by SpookyGhost View Post
    And then that was fixed, so currently the fact that tanks can do decent DPS is fine.

    However, due to the "we no longer want to use strict DPS checks in raids" thing, they will have to lower overall DPS of tanks by a pretty large margin otherwise we'd end up with 6 tank progression parties.
    1300vs2000 is pretty significant.

    I don't think that is an issue.
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    They didn't REMOVE DRGs positionals, they ADJUSTED them.
    (0)

  8. #8
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    As for DRG positionals, I think you used to need to hit Heavy Thrust from the flank in order to receive the +damage buff, now you get the +damage regardless of direction, but now potency depends on flank.
    (0)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jonnycbad View Post
    As for DRG positionals, I think you used to need to hit Heavy Thrust from the flank in order to receive the +damage buff, now you get the +damage regardless of direction, but now potency depends on flank.
    And if you missed it cuz a boss turned, there goes your deeps, same with impulse drive.

    So if you had a tank who liked to spin mobs or the bosses tended to turn to attack another player, you couldn't get off a combo, or get your damage buff.

    It was an awful system
    (0)
    Last edited by Valkyrie_Lenneth; 02-01-2016 at 05:45 AM.

  10. #10
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    And if you missed it cuz a boss turned, there goes your deeps, same with impulse drive.

    So if you had a tank who liked to spin mobs or the bosses tended to turn to attack another player, you couldn't get off a combo, or get your damage buff.

    It was an awful system
    God... I still have Turn 7 nightmares as my Dragoon whenever I tried to use a positional, Melusine would turn around to flame someone and make me miss it. Good riddance.
    (0)
    Last edited by DragonSlayer45; 02-01-2016 at 07:43 AM.

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