Damage from bosses will not scale up. Which will scale up is the DPS checks.


Damage from bosses will not scale up. Which will scale up is the DPS checks.
As a tank it upsets me greatly I will have more HP while maintaing the same attack power.
I will no longer have to fight a dps for their gear.
I am extremely upset.
I expect that tank damage overall will drop. The effect of VIT on damage will increase but not to the level previously reached by using STR. SE doesn't want tanks to out DPS any DPS classes, as they did at the HW launch with the crappy execution of MCH and the nerf to BRD caused by the initial implementation of WM.
I also expect that PLD's sword stance will get adjusted to be a damage boost across the board (and not just for auto attacks) in order to level DPS capabilities (which will now be lower) among the tank jobs.
And then that was fixed, so currently the fact that tanks can do decent DPS is fine.
However, due to the "we no longer want to use strict DPS checks in raids" thing, they will have to lower overall DPS of tanks by a pretty large margin otherwise we'd end up with 6 tank progression parties.


1300vs2000 is pretty significant.And then that was fixed, so currently the fact that tanks can do decent DPS is fine.
However, due to the "we no longer want to use strict DPS checks in raids" thing, they will have to lower overall DPS of tanks by a pretty large margin otherwise we'd end up with 6 tank progression parties.
I don't think that is an issue.





They didn't REMOVE DRGs positionals, they ADJUSTED them.


As for DRG positionals, I think you used to need to hit Heavy Thrust from the flank in order to receive the +damage buff, now you get the +damage regardless of direction, but now potency depends on flank.





And if you missed it cuz a boss turned, there goes your deeps, same with impulse drive.
So if you had a tank who liked to spin mobs or the bosses tended to turn to attack another player, you couldn't get off a combo, or get your damage buff.
It was an awful system
Last edited by Valkyrie_Lenneth; 02-01-2016 at 05:45 AM.
God... I still have Turn 7 nightmares as my Dragoon whenever I tried to use a positional, Melusine would turn around to flame someone and make me miss it. Good riddance.And if you missed it cuz a boss turned, there goes your deeps, same with impulse drive.
So if you had a tank who liked to spin mobs or the bosses tended to turn to attack another player, you couldn't get off a combo, or get your damage buff.
It was an awful system
Last edited by DragonSlayer45; 02-01-2016 at 07:43 AM.
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