This is only true to an extent, and one of the biggest problems in 14's market is undercutting more than necessary. Stopping the rampant and excessive undercutting may not have been a design goal of specialists, but it's certainly accomplished it.Less competition means higher prices. Higher prices means goods don't move as fast, which means less profit over time. That in turn means the Specialist can buy fewer things.
Reducing the number of people who can make and then sell things hurts the economy, rather than helping it.
Not really. If you aim to sell an item on the market, you have little choice but to undercut, unless you're content waiting for however many items ahead of yours to move first. While specialists may shrink the overall market on specific items, it does next to nothing for undercutting. Not to mention, many omni-crafters have at least one alt, rendering the specialist limitation completely pointless.
At least Roth's idea would directly benefit people who don't want to level everything. Another possible solution would be to give percent bonuses to specialised classes. Like Soul of the Weaver allows you to HQ all weaver crafts significantly more easily. As it stands now though, the devs are competing in a hopeless battle with hardcore players. They should know by now you won't ever stop them for being exactly what they are: hardcore.
Last edited by Bourne_Endeavor; 01-31-2016 at 04:42 PM.
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