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  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    A Specialist should not have Specialist-only recipes.
    I disagree with this very strongly. It's good for the economy for everyone to have specific things only they can make, as it gives everyone something special they can sell. It may hurt people who want to be self-sufficient and make everything but as long as it's not something that's required (which, it never will be), you can just sell your specialist crafts to buy someone else's. It works out beautifully, I think.
    (2)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by FoxyAreku View Post
    I disagree with this very strongly. It's good for the economy for everyone to have specific things only they can make, as it gives everyone something special they can sell. It may hurt people who want to be self-sufficient and make everything but as long as it's not something that's required (which, it never will be), you can just sell your specialist crafts to buy someone else's. It works out beautifully, I think.
    Less competition means higher prices. Higher prices means goods don't move as fast, which means less profit over time. That in turn means the Specialist can buy fewer things.

    Reducing the number of people who can make and then sell things hurts the economy, rather than helping it.
    (2)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    Less competition means higher prices. Higher prices means goods don't move as fast, which means less profit over time. That in turn means the Specialist can buy fewer things.

    Reducing the number of people who can make and then sell things hurts the economy, rather than helping it.
    This is only true to an extent, and one of the biggest problems in 14's market is undercutting more than necessary. Stopping the rampant and excessive undercutting may not have been a design goal of specialists, but it's certainly accomplished it.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alistaire View Post
    This is only true to an extent, and one of the biggest problems in 14's market is undercutting more than necessary. Stopping the rampant and excessive undercutting may not have been a design goal of specialists, but it's certainly accomplished it.
    Not really. If you aim to sell an item on the market, you have little choice but to undercut, unless you're content waiting for however many items ahead of yours to move first. While specialists may shrink the overall market on specific items, it does next to nothing for undercutting. Not to mention, many omni-crafters have at least one alt, rendering the specialist limitation completely pointless.

    At least Roth's idea would directly benefit people who don't want to level everything. Another possible solution would be to give percent bonuses to specialised classes. Like Soul of the Weaver allows you to HQ all weaver crafts significantly more easily. As it stands now though, the devs are competing in a hopeless battle with hardcore players. They should know by now you won't ever stop them for being exactly what they are: hardcore.
    (1)
    Last edited by Bourne_Endeavor; 01-31-2016 at 04:42 PM.