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  1. #1
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Silverbane View Post
    That's exactly backwards. What's unfair is the current situation, where, for example, BSM has to cross-class so many other actions just to do a basic version of Rath's MaMa rotation that they don't have enough cross-class slots to bring in Innovation. Giving my short list of essential skills to Specialists removes that unfairness, which is rooted in some classes (like ALC) having better unique skills than other classes.
    When some classes need to gain more than others, it shows two things. One, that the gain itself will not be fair (which is why your proposal is inherently unfair). Two, that the existing situation itself is unfair.

    The only way to kill both of those unfair conditions is to simply gain all of the other cross class skills as part of becoming a Specialist.

    To keep them from becoming *too* powerful, get rid of the current Specialist-only actions when you get rid of the Specialist-only recipe flag. Any weaver, regardless of Specialist (or lack thereof) should be able to produce any weaver-made item that there exists a recipe for.
    (0)

  2. #2
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    When some classes need to gain more than others, it shows two things. One, that the gain itself will not be fair (which is why your proposal is inherently unfair). Two, that the existing situation itself is unfair.

    The only way to kill both of those unfair conditions is to simply gain all of the other cross class skills as part of becoming a Specialist.
    Because getting additional but redundant Name of <X>/Brand of <X> skills by specializing as an ALC is equivalent to getting Comfort Zone and Tricks of the Trade by specializing as a BSM?

    I disagree.
    (0)

  3. #3
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    No, because getting the following ARE equal :
    ALC - Rumination, Brand of Wind, Byregot's Blessing, Ingenuity, Brand of Fire, Ingenuity 2, Rapid Synthesis, Brand of Ice, Piece by Piece, Manipulation, Flawless Synthesis, Innovation, Waste Not, Brand of Earth, Waste Not 2, Careful Synthesis, Brand of Lightning, Careful Synthesis 2, Hasty Touch, Steady Hand 2, Reclaim
    BSM : Rumination, Brand of Wind, Byregot's Blessing, Rapid Synthesis, Brand of Ice, Piece by Piece, Manipulation, Flawless Synthesis, Innovation, Waste Not, Brand of Earth, Waste Not 2, Careful Synthesis, Brand of Lightning, Careful Synthesis 2, Tricks of the Trade, Brand of Water, Comfort Zone, Hasty Touch, Steady Hand 2, Reclaim

    I'm not going to type out the other 6 classes, but you get the idea. 15, 37, 50 skills. All 21. No Name skills, no Maker's Mark, no Muscle Memory, not until the level cap goes up again anyway.
    (0)

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I would say the general population decline has done more to stop undercutting than Specialists. Since, y'know, it wasn't just crafted stuff that gets undercut all the time but everything.
    (1)

  5. #5
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    If all new master books require specialist actions from here forward...

    TBH I would be cool with that. Means fewer people will be interested in the work it takes to become a true omnicrafter, and we will actually have something to trade one another.
    (0)

  6. #6
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Duuude007 View Post
    If all new master books require specialist actions from here forward...

    TBH I would be cool with that. Means fewer people will be interested in the work it takes to become a true omnicrafter, and we will actually have something to trade one another.
    My wife and I will only have to trade with each other. Not only are our main characters omni-crafters (with complementary specializations) but we have each leveled an alt omni-crafter (not yet at 60, just at 57-58 right now) to cover the specialties that our main characters do not.

    Leveling the alts (mainly using our mains to craft HQ GC turn-ins for our alts) has been interesting. We have about 1000 cordials and a similar number of Ventures now from all the GC seals we have gotten in the process. To bad the Ventures aren't tradeable: our mains have lots of L60 retainers (6 hunting, 4 mining, 4 botany, 2 fishing between us) that we could use our alt's Ventures to send out. Our alt's retianers are only about L46 right now.

    BTW, 565 Gathering seems to be the breakpoint for getting max yield (e.g. 20 Birch Logs) from mining and botany retainer ventures. We determined that last night. 563 doesn't cut it.
    (0)
    Last edited by Silverbane; 02-10-2016 at 06:10 AM.

  7. #7
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Specialist skills and specs is a failed experiment that needs to be dropped like a smelly garbage bag.

    I concur IF this game had been built GROUND UP with intentions of trading one another and having a full system involving such trade and design that would be one thing. But this is NOT eve online, and every game which has attempted such a design has failed. All current crafting limitations just result in micro-monopolies, frustration in finding rare (AKA crappy specializations) and other non fun situations.
    (4)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

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