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  1. #131
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,073
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Felis View Post
    more HP = more to heal
    With more max. HP a Cure heal less HP%

    You can test it out how many Cure you need to heal up a Warrior at 50% HP and a Paladin at 50% HP.
    This is wrong in so many ways... First of all WAR gets a healing bonus as HorseBoots already pointed out. Second of all, HP has no effect on incoming damage rate so the amount of healing needed will be the same in 3.2. If a tank takes 5k damage, you need to heal that 5k damage no matter what their maximum health is. The only difference is that high HP allows more flexibility in healing because you have more choice when to heal the 5k.

    In the example of 50% health, yes you'd need more healing to cap the tank if they don't have VIT in their accessories. But you are ignoring the fact that it took longer for him to drop to 50% which would have given you time to dps. The intervals are longer but the total healing requirement is the same. There should no longer be times when you put on CS and the tank needs healing before you can turn it back on, which is what I believe ReddAxel was referring to with "no excuse not to dps".
    (6)
    Graphics
    MSQ
    Viper

  2. #132
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    From my understanding, STR won't give a bonus and VIT will right? If that is the case, a Slaying Accessory will provide much less benefit, even with the CRIT/DET etc, as the main stat is significantly more important.

    If STR and VIT are made equal, then nvm I guess, but that'd be silly and encourage pentamelds even moreso than now.
    (1)

  3. #133
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurie View Post
    From my understanding, STR won't give a bonus and VIT will right? If that is the case, a Slaying Accessory will provide much less benefit, even with the CRIT/DET etc, as the main stat is significantly more important.

    If STR and VIT are made equal, then nvm I guess, but that'd be silly and encourage pentamelds even moreso than now.
    Can't overmeld main stat anymore.

    We don't know the % of what vit and str contribute to attack in 3.2. We do know that both will effect attack now but don't know by how much.
    (1)

  4. #134
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Zumi View Post
    Can't overmeld main stat anymore.

    We don't know the % of what vit and str contribute to attack in 3.2. We do know that both will effect attack now but don't know by how much.
    Right I forgot about that part. Either way, what about the other part, are they made equal or is it all based on VIT now? From my understand it's all VIT.
    (0)

  5. #135
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurie View Post
    Right I forgot about that part. Either way, what about the other part, are they made equal or is it all based on VIT now? From my understand it's all VIT.
    It's not all vit. Its some % vit some % str, the % str effects attack is being lowered to compensate for vit having a attack contribution.
    (1)

  6. #136
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Zumi View Post
    Can't overmeld main stat anymore.

    We don't know the % of what vit and str contribute to attack in 3.2. We do know that both will effect attack now but don't know by how much.
    you'll still be able to meld a single materia on raid accessories, so there is that.
    (0)

  7. #137
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zumi View Post
    Because you are wrong they have the same amount of secondary stats as slaying.
    And who cares about that?

    http://xivdb.com/item/11566/Gordian-Earrings-of-Fending
    http://xivdb.com/item/11567/Gordian-Earrings-of-Slaying

    Fending has parry where slaying has critical.

    Slaying > Fending if the stat weight of STR and VIT will be the same.
    (0)

  8. #138
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    And who cares about that?

    http://xivdb.com/item/11566/Gordian-Earrings-of-Fending
    http://xivdb.com/item/11567/Gordian-Earrings-of-Slaying

    Fending has parry where slaying has critical.

    Slaying > Fending if the stat weight of STR and VIT will be the same.
    http://na.finalfantasyxiv.com/lodest...312.1424030978

    There is more then 1, 210 accessory of each type in the game, there you go an earring with no parry. There exists fending accessories with no parry for every slot. It has never been good for any job to say well I am going to use all the raid accessories, when the tome ones can have better stats.
    (0)

  9. #139
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zumi View Post
    http://na.finalfantasyxiv.com/lodest...312.1424030978

    There is more then 1, 210 accessory of each type in the game, there you go an earring with no parry. There exists fending accessories with no parry for every slot. It has never been good for any job to say well I am going to use all the raid accessories, when the tome ones can have better stats.
    No parry but accuracy and skill speed which is the same as to say parry and skill speed since accuracy doesn`t increase DPS. Slaying earring still beating those. Maybe a weird mistfall fending, but it would do about the same as an Slaying does. It`s not about the name, and for the 7th time, i know not all fending gear has parry, kthnx.
    (0)

  10. #140
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    No parry but accuracy and skill speed which is the same as to say parry and skill speed since accuracy doesn`t increase DPS. Slaying earring still beating those. Maybe a weird mistfall fending, but it would do about the same as an Slaying does. It`s not about the name, and for the 7th time, i know not all fending gear has parry, kthnx.
    You here are seriously ticking me off. You have no understanding of stats and gear builds, and you think accuracy is worthless!

    Your achievements are hidden, and you're not on a lv60, but I'm sure I'm safe to say you don't do any real raiding. You'd know the value of accuracy then, and why you can't discount it when comparing gear (in this case, especially if you're looking at a WAR build and you don't have A4S on farm...the loss of acc on the body needs to be made up somewhere else)
    (4)

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