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  1. #1
    Player
    ReddAxel's Avatar
    Join Date
    Jun 2014
    Posts
    111
    Character
    Redd Axel
    World
    Siren
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Doudousteve View Post
    Damage from bosses and enemies will probably scale up to balance the change.
    Maybe. If not, healers will still have no reason not to throw out some dots and actively DPS to help a run go faster or to help burn down mobs or a boss quicker like they should be.
    (0)

  2. #2
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Quote Originally Posted by ReddAxel View Post
    Maybe. If not, healers will still have no reason not to throw out some dots and actively DPS to help a run go faster or to help burn down mobs or a boss quicker like they should be.
    calm down....healers can dps more IF tanks learn they still need to use cd even with high vit , no use of cd still = constant healing...many many don't use any so in that case too bad, heal onry!! You talk like all tanks are good LOL...they are not by anyyyyyyyyy means.
    (4)

  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Doudousteve View Post
    Damage from bosses and enemies will probably scale up to balance the change.
    Maybe for raids, but for dungeons? Doubtful. That's too much tinkering for SE to bother with tbh.
    (1)

  4. #4
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by ReddAxel View Post
    This means healers have no excuse to not dps now that tanks will have all this extra HP to spare. No excuses whatsoever.
    I highly doubt that it will motive all the healers to start dpsing.

    But it makes me happy that the warrior tanks will stop dying during one cleric stance dance.
    (12)

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ReddAxel View Post
    This means healers have no excuse to not dps now that tanks will have all this extra HP to spare. No excuses whatsoever.
    This means I'm going to have to heal the tank more in order to cap them because their HP pool has increased but my heals don't scale with it. :B
    (3)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mimilu View Post
    This means I'm going to have to heal the tank more in order to cap them because their HP pool has increased but my heals don't scale with it. :B
    Only if you let them drop more than you could safely let a STR tank drop. So, same amount of healing overall but longer intervals in and out of CS.

    Also, you could try to minimize overhealing by not capping your big-HP-tank. This means less heal casts, more dps.
    (0)
    Graphics
    MSQ
    Viper

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ReddAxel View Post
    This means healers have no excuse to not dps now that tanks will have all this extra HP to spare. No excuses whatsoever.
    more HP = more to heal
    With more max. HP a Cure heal less HP%

    You can test it out how many Cure you need to heal up a Warrior at 50% HP and a Paladin at 50% HP.
    (0)

  8. #8
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Felis View Post
    more HP = more to heal
    With more max. HP a Cure heal less HP%

    You can test it out how many Cure you need to heal up a Warrior at 50% HP and a Paladin at 50% HP.
    ...You mean about the same thanks to the heal bonus Warriors get while in Defiance?
    (2)

  9. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Felis View Post
    more HP = more to heal
    With more max. HP a Cure heal less HP%

    You can test it out how many Cure you need to heal up a Warrior at 50% HP and a Paladin at 50% HP.
    This is wrong in so many ways... First of all WAR gets a healing bonus as HorseBoots already pointed out. Second of all, HP has no effect on incoming damage rate so the amount of healing needed will be the same in 3.2. If a tank takes 5k damage, you need to heal that 5k damage no matter what their maximum health is. The only difference is that high HP allows more flexibility in healing because you have more choice when to heal the 5k.

    In the example of 50% health, yes you'd need more healing to cap the tank if they don't have VIT in their accessories. But you are ignoring the fact that it took longer for him to drop to 50% which would have given you time to dps. The intervals are longer but the total healing requirement is the same. There should no longer be times when you put on CS and the tank needs healing before you can turn it back on, which is what I believe ReddAxel was referring to with "no excuse not to dps".
    (6)
    Graphics
    MSQ
    Viper

  10. #10
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by ReddAxel View Post
    This means healers have no excuse to not dps now that tanks will have all this extra HP to spare. No excuses whatsoever.
    Sure we still have an excuse. I chose to play a healer because I didn't want to dps. Therefore I won't dps on my healer unless I feel like it and everyone will have to deal with it or kick me and hope they get another competent healer who can at least keep them alive. I'll take great pleasure in knowing that I can instantly queue for another duty after being kicked while the people who kicked me are stuck waiting for another healer to jip.

    My argument for healers not dpsing --> It promotes lazy dps for one, they see the healer dpsing and think "Oh look I can slack off more cause the healer is gonna pick it up anyway!" For two I am a firm believer that the ONLY reason healers originally got dps abilities is because they could not progress through the MSQ without them. The devs obviously had to give healers some way to do damage so they could progress and level up in solo content. Duties were never originally designed with healer dps in mind at all. It was the players who adopted and started enforcing that meta and the devs began to conform to player desires in HW by making content with higher dps checks that healers would be expected to help bridge. Ironically they got masses of people complaining that the dps checks in Alexander Savage were too tight.
    (4)
    Last edited by TheUltimateSeph; 02-01-2016 at 06:50 AM.

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