calm down....healers can dps more IF tanks learn they still need to use cd even with high vit , no use of cd still = constant healing...many many don't use any so in that case too bad, heal onry!! You talk like all tanks are good LOL...they are not by anyyyyyyyyy means.



I highly doubt that it will motive all the healers to start dpsing.
But it makes me happy that the warrior tanks will stop dying during one cleric stance dance.





Only if you let them drop more than you could safely let a STR tank drop. So, same amount of healing overall but longer intervals in and out of CS.
Also, you could try to minimize overhealing by not capping your big-HP-tank. This means less heal casts, more dps.
Graphics
MSQ
Viper



more HP = more to heal
With more max. HP a Cure heal less HP%
You can test it out how many Cure you need to heal up a Warrior at 50% HP and a Paladin at 50% HP.





This is wrong in so many ways... First of all WAR gets a healing bonus as HorseBoots already pointed out. Second of all, HP has no effect on incoming damage rate so the amount of healing needed will be the same in 3.2. If a tank takes 5k damage, you need to heal that 5k damage no matter what their maximum health is. The only difference is that high HP allows more flexibility in healing because you have more choice when to heal the 5k.
In the example of 50% health, yes you'd need more healing to cap the tank if they don't have VIT in their accessories. But you are ignoring the fact that it took longer for him to drop to 50% which would have given you time to dps. The intervals are longer but the total healing requirement is the same. There should no longer be times when you put on CS and the tank needs healing before you can turn it back on, which is what I believe ReddAxel was referring to with "no excuse not to dps".
Graphics
MSQ
Viper

Sure we still have an excuse. I chose to play a healer because I didn't want to dps. Therefore I won't dps on my healer unless I feel like it and everyone will have to deal with it or kick me and hope they get another competent healer who can at least keep them alive.I'll take great pleasure in knowing that I can instantly queue for another duty after being kicked while the people who kicked me are stuck waiting for another healer to jip.
My argument for healers not dpsing --> It promotes lazy dps for one, they see the healer dpsing and think "Oh look I can slack off more cause the healer is gonna pick it up anyway!" For two I am a firm believer that the ONLY reason healers originally got dps abilities is because they could not progress through the MSQ without them. The devs obviously had to give healers some way to do damage so they could progress and level up in solo content. Duties were never originally designed with healer dps in mind at all. It was the players who adopted and started enforcing that meta and the devs began to conform to player desires in HW by making content with higher dps checks that healers would be expected to help bridge. Ironically they got masses of people complaining that the dps checks in Alexander Savage were too tight.
Last edited by TheUltimateSeph; 02-01-2016 at 06:50 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


I'll take great pleasure in knowing that I can instantly queue for another duty after being kicked while the people who kicked me are stuck waiting for another healer to jip.

