I'm unsure what you mean by this? The meta is being shifted so that the tank's actual tank gear is competitive with the DPS gear, meaning those that thought fending gear = tank gear aren't shafted
Also, there are terrible str tanks too, they are squishy and die a lot
I'm honestly a bit worried that the changes to VIT won't be enough to dissuade people from using STR. That, or it's gonna backfire - people will expect tanks to use Pentamelded VIT + STR because the combination of the two is 'now rediculously powerful' since it's a form of doubledipping on the Damage formula.
I am hoping SE has thought this out, but I am not hopeful. They've handled tanks very poorly so far.
I'm not really too sure what to feel about this. Unless enemy attacking power is going to significantly increase alongside this buff it kinda makes everything come off as, well, easy?
Already a full VIT tank is sitting at around 22k HP vs around 16k in full STR. That's about 6k difference in HP. With the ilvl increase you'll probably be seeing around 25k+ in full vit. A3S' Living Liquid already hits like a wet noodle vs any STR tank worth their salt, I could fall asleep with 22k HP if the fight allowed it.
Unless there is drastic changes to the damage being thrown out in 3.2, which could be a cold wake-up call for, heaven forbid, say a playing coming back from a break, etc. I think high-level play for a good tank is going to get a lot more boring.
Not saying the change is bad, I just think that the band-aid method they are applying is working way too well in the player's favor, and could lead to just lazier play unless the content that comes with it can compensate.
Part of the changes in 3.2 makes it so you can not forbidden meld primary stat gear.I'm honestly a bit worried that the changes to VIT won't be enough to dissuade people from using STR. That, or it's gonna backfire - people will expect tanks to use Pentamelded VIT + STR because the combination of the two is 'now rediculously powerful' since it's a form of doubledipping on the Damage formula.
I am hoping SE has thought this out, but I am not hopeful. They've handled tanks very poorly so far.
So say you have a ring with 1 materia slot, you can put a primary stat materia in that slot and the 4 forbidden melds after that can only be made with secondary stat gear (Skill Speed, Parry, etc.)
I guess it all depends how much % wise its going to be vit based because "and as a result the effect of strength on physical attack potency will be reduced" still implies that str will be a part of the calculation.
So what like 2/3 Vit and 1/3 Str? In very basic terms that would mean you would have to have at least 1/3 of your str stat on top of your Vit to be doing the same amount of damage you were pre 3.2, I think... I hate math... Actually I think it more so depends on what your STR stat was before going all Vit, honestly IDK.
I hope someone who actually cares starts preparing some actual statistics on dmg now vs damage after patch without changing any stats for a rough -/+%. I would myself but I'm just lazy and am not on my war as much as drg.
"From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.""
The wording of that comment implies that with the changes being made you will not be using STR gear. Remember that Tank gear all offers more vitality than the gear of other classes. So even if the scaling per point on VIT is lower than STR, you get so much more VIT from VIT accessories vs STR from STR accessories that it will either even out or come out on top.
I wasn't trying to say STR is still worth it, I was trying to think in terms of how much %vit vs %str a person would need to remain at the same damage they are already doing with their current STR setups. I figured SE would do something along the lines of 2/3 vit and 1/3 str for the calculation at the lowest, I would prefer 4/5 Vit or higher. STR is not being removed completely only Reduced, hopefully to an extreme. Of course your going to do more damage using only vit accessories with a higher % vit in calculation.
so if the tank dps is vit based wars would win in tank stance defiance with full str accessorys.
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