Page 6 of 35 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 349
  1. #51
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tyrn View Post
    As expected, removing choice, nerfing good tanks and buffing terrible tanks.


    Wonder how long it'll be until healers get hp from mind accs and are unable to wear fending in pvp.
    I'm unsure what you mean by this? The meta is being shifted so that the tank's actual tank gear is competitive with the DPS gear, meaning those that thought fending gear = tank gear aren't shafted

    Also, there are terrible str tanks too, they are squishy and die a lot
    (13)

  2. #52
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I'm honestly a bit worried that the changes to VIT won't be enough to dissuade people from using STR. That, or it's gonna backfire - people will expect tanks to use Pentamelded VIT + STR because the combination of the two is 'now rediculously powerful' since it's a form of doubledipping on the Damage formula.

    I am hoping SE has thought this out, but I am not hopeful. They've handled tanks very poorly so far.
    (0)

  3. #53
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I'm not really too sure what to feel about this. Unless enemy attacking power is going to significantly increase alongside this buff it kinda makes everything come off as, well, easy?

    Already a full VIT tank is sitting at around 22k HP vs around 16k in full STR. That's about 6k difference in HP. With the ilvl increase you'll probably be seeing around 25k+ in full vit. A3S' Living Liquid already hits like a wet noodle vs any STR tank worth their salt, I could fall asleep with 22k HP if the fight allowed it.

    Unless there is drastic changes to the damage being thrown out in 3.2, which could be a cold wake-up call for, heaven forbid, say a playing coming back from a break, etc. I think high-level play for a good tank is going to get a lot more boring.

    Not saying the change is bad, I just think that the band-aid method they are applying is working way too well in the player's favor, and could lead to just lazier play unless the content that comes with it can compensate.
    (4)

  4. #54
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Eidolon View Post
    I'm honestly a bit worried that the changes to VIT won't be enough to dissuade people from using STR. That, or it's gonna backfire - people will expect tanks to use Pentamelded VIT + STR because the combination of the two is 'now rediculously powerful' since it's a form of doubledipping on the Damage formula.

    I am hoping SE has thought this out, but I am not hopeful. They've handled tanks very poorly so far.
    Part of the changes in 3.2 makes it so you can not forbidden meld primary stat gear.

    So say you have a ring with 1 materia slot, you can put a primary stat materia in that slot and the 4 forbidden melds after that can only be made with secondary stat gear (Skill Speed, Parry, etc.)
    (2)

  5. #55
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I guess it all depends how much % wise its going to be vit based because "and as a result the effect of strength on physical attack potency will be reduced" still implies that str will be a part of the calculation.

    So what like 2/3 Vit and 1/3 Str? In very basic terms that would mean you would have to have at least 1/3 of your str stat on top of your Vit to be doing the same amount of damage you were pre 3.2, I think... I hate math... Actually I think it more so depends on what your STR stat was before going all Vit, honestly IDK.

    I hope someone who actually cares starts preparing some actual statistics on dmg now vs damage after patch without changing any stats for a rough -/+%. I would myself but I'm just lazy and am not on my war as much as drg.
    (0)

  6. #56
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mycow8me View Post
    Snip.
    "From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.""

    The wording of that comment implies that with the changes being made you will not be using STR gear. Remember that Tank gear all offers more vitality than the gear of other classes. So even if the scaling per point on VIT is lower than STR, you get so much more VIT from VIT accessories vs STR from STR accessories that it will either even out or come out on top.
    (1)

  7. #57
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I wasn't trying to say STR is still worth it, I was trying to think in terms of how much %vit vs %str a person would need to remain at the same damage they are already doing with their current STR setups. I figured SE would do something along the lines of 2/3 vit and 1/3 str for the calculation at the lowest, I would prefer 4/5 Vit or higher. STR is not being removed completely only Reduced, hopefully to an extreme. Of course your going to do more damage using only vit accessories with a higher % vit in calculation.
    (0)

  8. #58
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    so if the tank dps is vit based wars would win in tank stance defiance with full str accessorys.
    (0)

  9. #59
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Valkyrie-Amber View Post
    so if the tank dps is vit based wars would win in tank stance defiance with full str accessorys.
    Defiance doesn't increase your Vitality stat, it just increases your current HP off a base %.
    (9)

  10. #60
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Quote Originally Posted by Valkyrie-Amber View Post
    so if the tank dps is vit based wars would win in tank stance defiance with full str accessorys.
    Defiance increases your hp, not your vit. I know the two are linked, just not in this scenario
    (0)

Page 6 of 35 FirstFirst ... 4 5 6 7 8 16 ... LastLast