You're not a competent healer if you don't contribute during down time.

Believe me I know how to put out dps on my WHM. If I choose not to if anything it makes me lazy, not incompetent. And your statement is just false overall. If healers dpsing was never in the original design plan then a healer choosing to not dps isn't even lazy. A healer who does choose to dps can simply be labeled as extraordinary, as opposed to the healer who only heals and keeps everyone alive. They could be labeled as merely good.
Oh god, not this stupidity again. Dealing damage as a healer is a nice to have.
Rule #1 before demanding a healer also does damage, you better make damn sure you're rotation is close to optimal.
Rule #2 before demanding tanks use STR gear and dps stance, you better make damn sure you're rotation is close to optional.
Outside of end-game content the only Damage Dealers whining about healer dps, or tanks not using their dps stance are poor at their job and just looking for someone to cover their ass.


In an ideal world both rule 1 and 2 shouldn't matter as I personally believe everyone should be doing as much as they can to contribute to the run. IDK call me crazy I guess.
Also Im not really looking for people to cover my ass, more people just respecting each other and doing something if they know they can do it. Again probably crazy.
This is true cause cause if the dps not putting out the best they can they can't really complain because then the healer dps is not really adding anything to the party is just making up for what the dps is not putting out.Oh god, not this stupidity again. Dealing damage as a healer is a nice to have.
Rule #1 before demanding a healer also does damage, you better make damn sure you're rotation is close to optimal.
Rule #2 before demanding tanks use STR gear and dps stance, you better make damn sure you're rotation is close to optional.
Outside of end-game content the only Damage Dealers whining about healer dps, or tanks not using their dps stance are poor at their job and just looking for someone to cover their ass.
As far as pre-endgame dungeons go having a DPS who can actually do GOOD damage is also just "nice to have" as the DPS thresholds for these dungeons is next to auto-attacking everything.
It's a double edged sword to say your DPS is not required when in reality neither is the DPS's needed to do anywhere near their potential to complete duty finder content. I'm not defending lazy players they are plague and hurt the community, but it's part of the base design of the game that allows them to be like this. The problem needs to be dealt with at it's source not on the surface.


My argument for healers Dpsing --> It promotes lazy healers for one. They see the tank barely taking damage and are like.."Guess I can just sit here not contributing to the run at all." For two, I am a firm believer that they did not give us DPS spells for MSQ progression. If that was the case, why so many? why not give the healers something they'd use in a duty? you know, the places you spend 99% of the time in this game? WHM has 8 DPS skills, SCH 10. Why so many for as you put it "just progressing through MSQ"?
I would also argue that there are times when you should not do DPS as a healer (cause I know this would be said against me.) For example, you're new to healers and are learning. Sure you could learn to DPS at the same time but most probably will learn to heal then add DPS to it when they realise "Hey, im standing around a lot." Any healer that has i210 gear, claims that they know how to heal or are good at healing and the tank isn't pulling the entire dungeon in one pull should be DPSing. If not they aren't a good healer. They are doing the minimum to pass as a healer. That isn't something that makes someone good. Knowing when to DPS and when to heal is what makes a good healer.



Heh. In light of the rumored PvP changes and their supposed desire to enliven that aspect of the game...I find this potentially hilarious.
Either tank damage is a decent amount lower after this change, or they're just shooting themselves in "that" foot.
For i150 pvp, it should be around a 13% decrease in damage for a 20% increase in hp vs current Str tanks. Tanks will be a bit harder to kill but a bit less deadly than they are currently.
What does this mean for paladins? I know that paladin is the CD heavy brick wall of the three but do they have more VIT? If so, are they going to be looked down on less? I'm just curious, since I enjoy switching between the three tanks but lately it's war/drk or GTFO.
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