I dont particularly mind STR Tanks...people just need to understand that if you go that route it affects how I heal. So dont pull two floors of mobs and then ask why I'm not in Cleric Stance DPSing the whole time.

I dont particularly mind STR Tanks...people just need to understand that if you go that route it affects how I heal. So dont pull two floors of mobs and then ask why I'm not in Cleric Stance DPSing the whole time.


Awesome! As a healer, I'm not just excited for tanks having more HP than before, but ALSO more excited that those who chose to go full VIT beforehand will now have an easier time keeping hate.
I just hope they make our skills scale off Vit instead of STR, or those Equillibrium self heals will be puny indeed. I also hope this changes the way Living Dead works, or you'll be asking for a death wish if you don't have a WHM in your group.
As expected, removing choice, nerfing good tanks and buffing terrible tanks.
Wonder how long it'll be until healers get hp from mind accs and are unable to wear fending in pvp.
Do you honestly think SE will let the stupidly inflated hp pools of full vit have the same output as str currently does? Good tanks will survive just as well as they currently do and deal less damage, bad tanks will survive just as badly as they currently do and deal more damage.
Last edited by Tyrn; 01-31-2016 at 12:12 AM.
Haven't read all the pages yet, just looked through the first 3, but before I continue I'd like to note something:
If VIT = STR or VIT tanking is encouraged in general, that doesn't also mean that you are no longer expected to push out DPS. As long as you are defacto hitting the boss to generate enmity/mitigate damage then your DPS contribution matters, and maximizing this (regardless of accessory choice) is a part of being a good tank. So in terms of expectations from players about how much DPS a tank should put out, that won't change - even in raids, even if they lower the DPS checks, people are going to expect you to contribute to damage.
In terms of my overall thoughts on this, I hope that SE is taking this into account for raids - as is, you could survive A1S-A4S in STR/melded, 30 STR allotment, and large amounts of times out of tank stance. Without upscaling of damage intake on the tanks, this change will just encourage even less tank stance usage which is especially disappointing for me as a WAR. However, I do think it's a good change as a general idea, but I'm wary of how it will affect certain things if they aren't also adjusted.
We haven't even seen how much we will benefit from Vit. As always, the good tanks will adjust to change, and the terrible tanks won't.
As the skill states, it was based off of attack potency. It wasn't actually based on strength (that being said, it happened to be the case that attack potency and strength were 1 to 1). I see no current issues with living dead; it will become easier with better gear.
That makes more sense (about attack potency). How do you see living dead becoming easier to deal with? Heal numbers will be higher with better gear, but so will a tank's HP. I already cringe whenever I use it if I'm not going full STR for a fight and I'm sitting at 18k HP with 2 vit accessories on. It sounds like a total nightmare to bring me up if I have more than 20k HP. I hope you end up being right.
Last edited by Odett; 01-30-2016 at 11:09 PM.



It is far more likely that VIT will be .6 or .7 and STR will be .4 or .3, given that that's roughly the ratio that a tank in full Fending Accessories has, assuming an equal item level set, of VIT to STR. At most, it will be an even 50/50 split. They aren't that stupid. They flat out say tanks are going to want to go full VIT on accessories and stat points, which suggests they did enough basic math to set the VIT route as the one which will give you the most attack power.
Last edited by Alahra; 01-30-2016 at 11:42 PM.
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I'm very happy about this change.
In DF for every good strength tank that knew what they were doing I would encounter 2 that didn't use cooldowns properly yet insisted on big pulls.
I also found it very poor game design for vitality accessories to be unwanted by the classes they were intended for and for tanks to be using dps equipment.
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