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  1. #41
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    I dont particularly mind STR Tanks...people just need to understand that if you go that route it affects how I heal. So dont pull two floors of mobs and then ask why I'm not in Cleric Stance DPSing the whole time.
    (15)

  2. #42
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Awesome! As a healer, I'm not just excited for tanks having more HP than before, but ALSO more excited that those who chose to go full VIT beforehand will now have an easier time keeping hate.
    (7)

  3. #43
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    I just hope they make our skills scale off Vit instead of STR, or those Equillibrium self heals will be puny indeed. I also hope this changes the way Living Dead works, or you'll be asking for a death wish if you don't have a WHM in your group.
    (2)

  4. #44
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    As expected, removing choice, nerfing good tanks and buffing terrible tanks.


    Wonder how long it'll be until healers get hp from mind accs and are unable to wear fending in pvp.

    Quote Originally Posted by Lambdafish View Post
    words
    Do you honestly think SE will let the stupidly inflated hp pools of full vit have the same output as str currently does? Good tanks will survive just as well as they currently do and deal less damage, bad tanks will survive just as badly as they currently do and deal more damage.
    (3)
    Last edited by Tyrn; 01-31-2016 at 12:12 AM.

  5. #45
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Haven't read all the pages yet, just looked through the first 3, but before I continue I'd like to note something:

    If VIT = STR or VIT tanking is encouraged in general, that doesn't also mean that you are no longer expected to push out DPS. As long as you are defacto hitting the boss to generate enmity/mitigate damage then your DPS contribution matters, and maximizing this (regardless of accessory choice) is a part of being a good tank. So in terms of expectations from players about how much DPS a tank should put out, that won't change - even in raids, even if they lower the DPS checks, people are going to expect you to contribute to damage.

    In terms of my overall thoughts on this, I hope that SE is taking this into account for raids - as is, you could survive A1S-A4S in STR/melded, 30 STR allotment, and large amounts of times out of tank stance. Without upscaling of damage intake on the tanks, this change will just encourage even less tank stance usage which is especially disappointing for me as a WAR. However, I do think it's a good change as a general idea, but I'm wary of how it will affect certain things if they aren't also adjusted.
    (2)

  6. #46
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tyrn View Post
    As expected, removing choice, nerfing good tanks and buffing terrible tanks.


    Wonder how long it'll be until healers get hp from mind accs and are unable to wear fending in pvp.
    We haven't even seen how much we will benefit from Vit. As always, the good tanks will adjust to change, and the terrible tanks won't.
    (8)

  7. #47
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Odett View Post
    I just hope they make our skills scale off Vit instead of STR, or those Equillibrium self heals will be puny indeed. I also hope this changes the way Living Dead works, or you'll be asking for a death wish if you don't have a WHM in your group.
    As the skill states, it was based off of attack potency. It wasn't actually based on strength (that being said, it happened to be the case that attack potency and strength were 1 to 1). I see no current issues with living dead; it will become easier with better gear.
    (2)

  8. #48
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by UBERHAXED View Post
    As the skill states, it was based off of attack potency. It wasn't actually based on strength (that being said, it happened to be the case that attack potency and strength were 1 to 1). I see no current issues with living dead; it will become easier with better gear.
    That makes more sense (about attack potency). How do you see living dead becoming easier to deal with? Heal numbers will be higher with better gear, but so will a tank's HP. I already cringe whenever I use it if I'm not going full STR for a fight and I'm sitting at 18k HP with 2 vit accessories on. It sounds like a total nightmare to bring me up if I have more than 20k HP. I hope you end up being right.
    (0)
    Last edited by Odett; 01-30-2016 at 11:09 PM.

  9. #49
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kuwagami View Post
    Even if they reduce STR to 0.7 and bring up VIT to 0.03 to compensate (exact same damage output), the result will be the same. VIT will be worthless as soon as you reach the damage cap.
    It is far more likely that VIT will be .6 or .7 and STR will be .4 or .3, given that that's roughly the ratio that a tank in full Fending Accessories has, assuming an equal item level set, of VIT to STR. At most, it will be an even 50/50 split. They aren't that stupid. They flat out say tanks are going to want to go full VIT on accessories and stat points, which suggests they did enough basic math to set the VIT route as the one which will give you the most attack power.
    (13)
    Last edited by Alahra; 01-30-2016 at 11:42 PM.
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  10. #50
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I'm very happy about this change.
    In DF for every good strength tank that knew what they were doing I would encounter 2 that didn't use cooldowns properly yet insisted on big pulls.

    I also found it very poor game design for vitality accessories to be unwanted by the classes they were intended for and for tanks to be using dps equipment.
    (6)

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