
Originally Posted by
TatoRazzino
Nocturnal represents a healing paradigm, that's accurate. However, it's a paradigm you're not required to use. You use it because you want it, not because you're forced to. That's the key point. Being situational is not reason enough to change how something is built; if any fight required AST and you were forced to use Noct. AST, I'd agree with you, but that's not the case.
If you want to compare AST/SCH, I'm down for it and I've done it in other threads. The first thing is noticing that SCH also has healing paradigms with their summon spells. People overlook the fact that choosing Eos over Selene represents a raid-wide DPS loss to allow the SCH more healing options (and vice-versa), and while it's possible to change it during combat, this consumes resources and GCDs that could be better used in other contexts; what I mean is that the complete toolkit is not accessible to SCH all the time. The shields and emergency heals are the things that are available 100% of the time. AST has similar issues: you have to choose between hp-extension shields and HoTs, but you always have your healing cooldowns, your 2nd tier healing spell and your support toolkit all the time. This allows AST to be able to do more sustained burst healing since the job is not constrained by stacks and cooldowns to do basic stuff like Helios or Benefic II. This is an asset that has been pointed out by the OP and it's one of the reasons AST is hard to balance. This also represents some big differences in style and functionality between AST/SCH.
One of the issues that makes SCH more powerful than AST is the fact that fights are built around the SCH healing toolkit, and because of that all the weaknesses and restrictions of that toolkit are not noticeable. The fact that AST's weaknesses show is another consequence of that. This is something that can't be fixed by changing how Nocturnal Sect works. Nerfing SCH won't work as well.
Another issue is the fact that AST was not built as an off healer, and this is something that bugs me a lot in relation to comments about Nocturnal Sect. In my opinion, any fixes should take into consideration that Nocturnal doesn't need more mitigation or more DPS, but better healing options to compete with WHM and Diurnal as well. AST shouldn't compete with SCH in this matter; the next healer should be off-healer oriented, and then we'll see SCH being left out. This is not new to raiding, and it's not a problem. WHM/AST not being an optimal combo is not a problem, because it's only restricted to raiding, and in this game there has always been a sub-optimal combo. Like in 2.4, when DRG had no raid utility when compared to MNK/NIN and MNK/BRD had a fixed spot because of things only they could do; in this expansion, it's WAR/SCH's turn, and MNK lost its place because 1) DRK can function as well as PLD and add the debuff MNK had, and 2) the traited Mantra lost its value. Basically, not having WAR/SCH/NIN already means your party is sub-optimal.
That's not problem at all; the real problem is that fights were poorly designed, and the optional, optimal combo is being considered mandatory. There's no way to fix that by changing the jobs, only by changing the fights.
That is, if SE doesn't remove the restriction to change sects. This would fix everything, because it will allow the