
Originally Posted by
Ghishlain
I see you bring up this point a lot and I unfortunately have to disagree on a semantic.
I do agree there are many situational ability/spell in the game. Like you've mentioned, Feint, Fists of Earth, Titan Egi. Repose can be added to that list as can Keen Flurry, etc etc.
However, I do feel you're either undervaluing how situational Nocturnal Stance is or overvaluing how important people feel about the very niche abilities/spells.
I feel this way because, while Nocturnal stance is indeed a single ability, it represents an entire healing paradigm.
Nocturnal Stance changes how you play the healer. You don't have HoTs anymore, you now have mitigation spells. Your heals, while slightly more powerful, require you to output more on-demand healing as you don't have more MP efficient HoTs that help normalize healing requirements over the course of a fight. Nocturnal ASTs will consume more MP than Diurnal AST, thus changing how one manages their resources. Time Dilation and Celestial Opposition have less targets to "extend".
When a MNK goes into Fists of Earth, they know they're doing it as a temporary basis to reduce damage received. It doesn't change the fact they're punching something in the face - they're still using the exact same rotation to pummel their foes. Likewise, using Titan-Egi doesn't necessarily mean the SMN is changing their DPS rotation, though it might mean they need to Sustain every so often.
Nocturnal Sect fundamentally changes how the AST heals their party. Unfortunately, it is generally inferior to Diurnal as Diurnal allows you better sustained healing via HoTs, better MP efficiency due to HoTs, higher DPS due to the attack speed, and better options with Time Dilation and Celestial Opposition (extending HoTs or Cards or both).
Ignoring the whole Noct AST vs SCH and focusing on Noct AST vs Diurnal AST, it would be nice if (1) Noct received some polish so the decision isn't so cut and dry regarding Noct versus Diurnal or (2) as you mentioned, a Sect swap that makes use of the full kit AST brings [hopefully in 4.0 when they can flesh out the kit further to incorporate such a dynamic].