Unfortunately, while I agree it is a very rich system... it's also a single-player game and in an MMO that kind of system is killed by two words: Balancing Issues
There's 2 issues that arise when making a system like this in a multiplayer-online game:
First, if you're trying to build a game that works on the 'Trinity' system of Tank/Healer/DPS then you totally destroy it with this type of system. Balancing in this is a nightmare since you have to adjust for every little setup that could possibly come about and it really is entirely unmanageable.
Second, no matter what 'options' you are given for your build, people will show what is mathematically the best build and you will be shunned if you aren't using it hence you really have no options. This is -already- a problem with the Cross-class skill system where specific Cross-class skills are required for specific jobs, and if you choose the wrong ones for whatever reason you're going to be called out on it.



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