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  1. #18
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Yep. So many problems seem to stem from player and the dev team's perspectives on what is important not aligning.
    Definitely. Once they've made something and given it to the world it's hard to anticipate what the world will do with it ... That being said, I think that this is also a case of one hand not knowing what the other is doing. Consider:

    -They gave Pld's casting tools, but they did not adjust Pld enmity to account for the cast time.

    -They gave them a high skill speed, but Clemency scales off of spell speed.

    - Hypothetically, a high skill speed could compensate for a low threat gen if Pld's could use their enmity combo faster than the other two tanks ...

    - BUT, at the same time, if they did have enough skill speed to compensate for their low threat gen, they'd burn through Tp faster and have to resort to casting.

    - Faster speed = Increased Tp consumption. Increased Tp consumption = Increased casting to compensate. Increased casting = Decreased enmity and decreased dps ... which defies the point of having that skill speed.

    No matter how you slice it, it doesn't make sense that Pld was designed this way, and these aren't the only problems. There's a lot of things about the Pld kit that are counter-intuitive (not being able to self-buff with Divine Veil by casting Clemency, for example), and that's before they are even put into practice. High Dps checks seen in end-game pretty much write off all of Pld's casting. So, even if the developers who put together the Pld kit thought that casting would be a Pld's means of Tp conservation, the dungeon development team obviously did not get the memo, because they made that impossible with the way they designed the dungeons.
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    Last edited by Februs; 01-27-2016 at 06:42 PM.