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  1. #1
    Player
    Rhode's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    115
    Character
    Rhode Schaeffer
    World
    Leviathan
    Main Class
    Conjurer Lv 70

    Paladin TP issues should be adressed

    Could a method of restoring TP for Paladin be implemented?

    Warrior already has one that can be used very easily, and Dark Knight doesn't always use TP (they can use MP draining moves like Unmend, Dark Passenger, Abyssal Drain, Unleash) and other abilities use no TP at all (Low Blow, Reprisal, Plunge, Carve and Spit).

    Paladin lacks any way of sustaining their own TP outside of standing still and doing nothing or using Clemency. Maybe a possible solution would be to make Sheltron restore TP similar to Equilibrium but only if you're in Sword Oath? Or make each Shield Swipe restore TP.
    (2)

  2. #2
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    i still find it funny i run out of TP so quickly and then look at the other DPS/tanks and i'm like welp... not gonna ask for a brd to sing for just me... *plays with thumb*
    (2)

  3. #3
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Not a Paladin main, but when I recently went through the anima quest to get the Awoken gear for it, I noticed how bad my TP was nose-diving. I miss the old Shield Swipe now.
    (2)

  4. #4
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rhode View Post
    Could a method of restoring TP for Paladin be implemented?

    Warrior already has one that can be used very easily, and Dark Knight doesn't always use TP (they can use MP draining moves like Unmend, Dark Passenger, Abyssal Drain, Unleash) and other abilities use no TP at all (Low Blow, Reprisal, Plunge, Carve and Spit).

    Paladin lacks any way of sustaining their own TP outside of standing still and doing nothing or using Clemency. Maybe a possible solution would be to make Sheltron restore TP similar to Equilibrium but only if you're in Sword Oath? Or make each Shield Swipe restore TP.
    Wait and hope they fix the problems with paladin in the next patch. At the moment, I don't know what a paladin is. Only tanks are Dark Knight and Warrior.
    (0)

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Paladin? Pah-lah-deen? Plate? Dinner? Chicken? Fried chicken?

    Are you talking about fried chicken?

    This word is foreign to XIV players. Please explain?
    (2)

  6. #6
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    One thing that really struck me when farming A4 as an AST or MCH was how fast a PLD runs out of TP when main tanking. Fights with no downtime seem to be really brutal on them.
    It's not great with a DRK, either, and I really have to wonder why WAR is the only tank that got a TP recovery ability, albeit one that requires you to be out of tank stance.
    (1)

  7. #7
    Player
    Haprimac's Avatar
    Join Date
    Aug 2013
    Posts
    721
    Character
    Fjrwn Ymir
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kietsu View Post
    It's not great with a DRK, either.
    I'm too busy spazzing with MP to even remember I have TP. Didn't even realise DRK might run out of TP in a long single-target fight. But makes sense. o.ô
    (0)

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kietsu View Post
    One thing that really struck me when farming A4 as an AST or MCH was how fast a PLD runs out of TP when main tanking. Fights with no downtime seem to be really brutal on them.
    It's not great with a DRK, either, and I really have to wonder why WAR is the only tank that got a TP recovery ability, albeit one that requires you to be out of tank stance.
    I think the dev team seriously overestimated the amount of spellcasting Paladins (and Dark Knights) would be doing. Every 3 seconds spent casting a spell is 60 TP recovered. If they thought Paladins would be casting Stoneskin fairly often (say as part of a GB -> RA -> RA/RoH -> SS rotation) then they probably thought Paladin and Warrior would have a similar TP consumption rates.
    (0)

  9. #9
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    I think the dev team seriously overestimated the amount of spellcasting Paladins (and Dark Knights) would be doing. Every 3 seconds spent casting a spell is 60 TP recovered. If they thought Paladins would be casting Stoneskin fairly often (say as part of a GB -> RA -> RA/RoH -> SS rotation) then they probably thought Paladin and Warrior would have a similar TP consumption rates.
    That would be fine, only it is actively discouraged by HW end-game.

    Clemency's cast time (and the possibility of interrupts) limits it's use to Tank Busters, AoE's, or general pauses in the fight where the boss becomes un-target-able (which makes no diff to Tp, since you're no longer attacking anyway). So even if you are using Clemency liberally and skillfully you're not replenishing all that much Tp on the whole. Using Clemency or Stone Skin during a mob pull is enmity suicide, because Pld's have the lowest enmity gen out of all the Tanks. 3 seconds casting is 3 seconds in which you stand to lose hate on something a gun happy Smn is attacking.

    Now, for the most part (100% up-time fights aside) it is possible to use Clemency and Stone Skin to the effect of keeping a decent amount of Tp (not nearly as much as War or Drk, but enough to function); however, if you do use those skills you are openly criticized for it by both the game mechanics and your party members. Dps checks were so steep in end-game that any Pld who dared to cast a Stone Skin or Clemency were crucified for lowering the parties Dps. Pld's already have the lowest Dps of all 3, so they were first on the chopping block when Dps checks hit the ceiling. Going extra Tanky by using SS or Clem meant being immediately replaced with a War or Drk.
    (1)

  10. #10
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    You don't even need to be in Deliverance to recover TP as WAR. Something that people never keep in mind is that WARs recover TP every time they use one of their on GCD 0 TP abilities like Inner Beast or Steel Cyclone...Not only that, but if you use berserk there's that 5 second (or 2.5 second if you time it right) pacification where you can't do anything but recover TP. I was just testing my rotation in Defiance before I saw this thread and i was at 4:17 before I got bored and left the dummy, still had about 300 TP to spare, and it was with liberal usage of Fracture.

    In actual encounters with downtime you're literally never going to run out unless it involves lots of aoe. WAR has 0 TP problems even outside of Deliverance and it's pretty ridiculous.
    (4)

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