Quote Originally Posted by Februs View Post
That would be fine, only it is actively discouraged by HW end-game.

Clemency's cast time (and the possibility of interrupts) limits it's use to Tank Busters, AoE's, or general pauses in the fight where the boss becomes un-target-able (which makes no diff to Tp, since you're no longer attacking anyway). So even if you are using Clemency liberally and skillfully you're not replenishing all that much Tp on the whole. Using Clemency or Stone Skin during a mob pull is enmity suicide, because Pld's have the lowest enmity gen out of all the Tanks. 3 seconds casting is 3 seconds in which you stand to lose hate on something a gun happy Smn is attacking.

Now, for the most part (100% up-time fights aside) it is possible to use Clemency and Stone Skin to the effect of keeping a decent amount of Tp (not nearly as much as War or Drk, but enough to function); however, if you do use those skills you are openly criticized for it by both the game mechanics and your party members. Dps checks were so steep in end-game that any Pld who dared to cast a Stone Skin or Clemency were crucified for lowering the parties Dps. Pld's already have the lowest Dps of all 3, so they were first on the chopping block when Dps checks hit the ceiling. Going extra Tanky by using SS or Clem meant being immediately replaced with a War or Drk.
Yep. So many problems seem to stem from player and the dev team's perspectives on what is important not aligning.

Quote Originally Posted by Torunya View Post
And Dark Knight at least gets its Blood Weapon, so it has some form of tp management when used frequently. Wouldn't mind it if Paladin got a similar skill like that actually, I think that could help a lot.
Blood Weapon was originally a DpS cooldown which inadvertently increased TP consumption. The 20% decrease in TP costs was added to prevent it from being a TP drain. The math is slightly off and it ended up being a TP gain at low skillspeed levels when the buff was applied.