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  1. #31
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69
    Oooh OK this is kinda crazy but maybe get rid of all aspect ed moves and have two satillites that are always up one moon that circles a party member and slightly reduces damages and a sun that makes a heal over time. Both can be up at the same time but only on two ppl at a time. Replace aspected moves with two buttons one for move the moon one to move the sun to another player. Also they aren't instant but like mch turrets with a small wait time after its deployed so it's not instant but still flows nice when they switch who they are orbiting. I feel this is more unique and speaks more true to Astrologian than exact copy paste hots and shields
    (0)

  2. #32
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69
    I also don't see this as op because despite it always being up only sch and white mages have the ability to shield and heal the whole party at any given time save CU which you have to be immobile for and isnt a global cooldown anyway. They would shine in juggling if they want to put the sun and moon on two different ppl while using synastry on another two or concentrating on let's say someone just got weakness and instead of spreading out your assets you put the sun and moon on that one person for increased concentrated safety while sacrificing your control of more even mitigation
    (0)

  3. #33
    Player
    deusdormit's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Ether Prince
    World
    Faerie
    Main Class
    Machinist Lv 69
    They can even save money and keep the sects symbols and animation as the move the moon and sun and use the same movement algorithim as Astral fire and umbral ice just with a moon instead of a blue orb for example. Also this way there is no... oh but time dilation is soooo much better for diurnal NO! Time dialation is for your buffs and isnt better in any sect cause there is none. Sch amazing party shields, whm amazing party heal over times, ast an great pair with either because they concentrate their partners skills on certain players. Double ast? Half the party has either a moon or sun still no full party power like whm or sch but good coverage that helios can cover the rest
    (0)
    Last edited by deusdormit; 01-27-2016 at 11:57 AM.

  4. #34
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Scholar is already down to the level of astrologian and white mage. Remove forcing healers from having to supply additional dps and support healing that makes better use of aoe heals and regens then the scholar is not looking so hot. Scholar having mana neutral dps should not be happening though.
    (0)
    Last edited by Vlady; 01-27-2016 at 12:15 PM.

  5. #35
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Vlady View Post
    Scholar is already down to the level of astrologian and white mage. Remove forcing healers from having to supply additional dps and support healing that makes better use of aoe heals and regens then the scholar is not looking so hot. Scholar having mana neutral dps should not be happening though.
    I got better idea...Fix Healer dps

    (With cleric 10% bonus Dots only)
    SCH potency with dots aera, bio, bio2 , miasma, shadowflare = 1,474 potency

    Ast dots Aero, combust, combust 2 = 979 potency

    Whm dots aero, aero 2, aero 3 = 891 potency

    Look at the huge gap SCH have with dots alone.... Nerf please
    (0)

  6. #36
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vlady View Post
    If the astro receives buffs to the nocturnal side of it then the duirnal side needs to be toned down. As of now astro in alot of aspects is a stronger healer then a white mage which is still absurd letting the astro even encroach on pure healing strength of the white mage imo. Give the same buff to nocturnal side then you will find Astro/Astro is the new norm in all levels of high end progression. Throw the white mage and scholar under the bus just to appease the astro crowd?
    White mage is still so much better than astro when it comes to pure healing it's not even funny, they also have better MP management as well.
    This is just my experience, but healing A1S through A3S for a few weeks as astro, then maxing out my white mage and doing it as that with the same gear (minus pants that were actually 20 item levels worse) white mage was SOOOOOO much easier. White mage in general has such an easy time healing in savage with the current gear it's crazy, I dunno how anyone can think ast can compete with whm's healing ability. Even the regens do slightly more from my testing...
    (0)

  7. #37
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Or... Do what se did.. They remkved thunder from SMN.... So why not remove AERO from sch.. That will drop them down by 200 potency easy
    (0)

  8. #38
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yhisa View Post
    I got better idea...Fix Healer dps

    (With cleric 10% bonus Dots only)
    SCH potency with dots aera, bio, bio2 , miasma, shadowflare = 1,474 potency

    Ast dots Aero, combust, combust 2 = 979 potency

    Whm dots aero, aero 2, aero 3 = 891 potency

    Look at the huge gap SCH have with dots alone.... Nerf please
    Broil 170,
    Malefic II 200
    Stone IIII 210
    ~~~~~~~
    previous cap:
    Ruin: 80
    Malefic: 150
    Stone II: 170

    Zomg asts/whm are too OP at 50. Buff SCH to their level pls. That's what you sound like.

    How are you not getting that the only reason people choose SCH as the dps healer is because the low impact on mana. SCH do not have the highest DPS output. They have the highest sustained dps. But good luck. If they ever took aero from sch ast wouldn't keep it either.
    (0)
    Last edited by Rawrz; 01-27-2016 at 04:43 PM.

  9. #39
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Yhisa View Post
    SCH potency with dots aera, bio, bio2 , miasma, shadowflare = 1,474 potency

    Ast dots Aero, combust, combust 2 = 979 potency

    Whm dots aero, aero 2, aero 3 = 891 potency

    Look at the huge gap SCH have with dots alone.... Nerf please
    It takes 5 GCDs to get off SCHs entire DoT combo where as the other healers take 3.

    In 5 GCDs, that AST should be at 1379 pot and WHM 1321. We're ignoring oGCD but they're pretty close. The issue you're having with SCHs high DPS isn't in the Dots, it's the frequency that they can use their 150 pot oGCD nuke which doubles as a mana regeneration ability.

    None of the healers need nerfs and I don't think SCH should suffer because Noct Sect is garbage in this meta.
    (0)
    Last edited by MidnightTundra; 01-27-2016 at 05:41 PM.

  10. #40
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Vlady View Post
    If the astro receives buffs to the nocturnal side of it then the duirnal side needs to be toned down. As of now astro in alot of aspects is a stronger healer then a white mage which is still absurd letting the astro even encroach on pure healing strength of the white mage imo. Give the same buff to nocturnal side then you will find Astro/Astro is the new norm in all levels of high end progression. Throw the white mage and scholar under the bus just to appease the astro crowd?
    AST/AST wouldn't be the best option because their card buffs overwrite each other and they do least damage. They also lack Virus and E4E. Noct/SCH wouldn't be good either because shields overwrite each other. What the suggested AST fixes should accomplish are making Noct/WHM equally viable to Diu/SCH and WHM/SCH and creating synergy between Noct shields and other AST abilities. Noct doesn't come with any kind of reliable and constant "regen" like the other healers, which causes them to have to compensate with direct heals and lower their damage even more. Noct also renders 2 core cooldowns almost useless healing-wise. This is terrible design.

    I don't agree that Noct buffs would require toning down Diurnal. AST can only be one at a time just like SCH can only have one fairy at a time. Both Sects need to be good if the goal is to have AST competing against both healers, not just one.

    My WoW-Shaman-inspired suggestion to fix Noct's lack of ability synergy:

    - Make Time Dilation in Noct Sect cause a new type of healing (reactive healing) as well as extending card buffs and CU
    - Reactive healing: places a "time warp" on the affected target. "Time warp" records the next damage tick/hit/spell the person takes and heals back 50% or 500 potency (whichever is smaller) over time. This is still less benefit than what Diurnal Time Dilation gets from AB alone but it's a start.
    - Celestial Opposition could provide a jumping heal as well as the other effects: 100 potency heal on a random affected target in range of CO, which then jumps to a different nearby (8 yards) target for 3 more times favoring targets who are not at maximum health. Total healing is 400 potency which is less than Diurnal Aspected Helios + CO.
    - This wouldn't allow bypassing mechanics because shield size is not increased.

    These changes would partially help the lack of a fairy without making Noct overpowered shield-wise and would also bring some synergy to their kit. Notice how the HoT from "time warp" could be extended with CO as well (it still wouldn't be stronger than extending Diurnal AB but it's fun).
    (0)
    Last edited by Reinha; 01-27-2016 at 06:01 PM.
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