Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 56

Hybrid View

  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AzureFlare View Post
    I find A1S way easier as AST since Synastry seems to be tailormade for that fight. Ain't even that bad on A2S either. Plus I cry when I miss Aero 3 anyway. Also, without Divine Seal Aspected Benefic is stronger than Regen, but consumes more mana if Regen's healing is all you need. Guess I'm really just crazy for prefering my AST, huh.
    Synastry is nice but there wasn't a single time I needed it in that fight, I just used it for the divine seal-alike buff.
    Only time I could think you would need it is if you were soloing both preys for some reason, though even then white mage could do that easily with a cure II on one person and a tetra on the other person.

    Having preferences is fine...but when it comes to raw numbers, white mage beats it in a long shot. But AST has way more utility, so there's that.

    Also: I thought of something else, MAKE DIURNAL STANCE GIVE A MIND BUFF DAMMIT. Piety is fine on noct since you'll only use noct with a white mage on your team, but no mind buff on scholar/ast composition is really sad.
    (0)

  2. #2
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by FoxyAreku View Post
    Synastry is nice but there wasn't a single time I needed it in that fight, I just used it for the divine seal-alike buff.
    Only time I could think you would need it is if you were soloing both preys for some reason, though even then white mage could do that easily with a cure II on one person and a tetra on the other person.
    Thank god you didn't need it. If you did, it would mean other jobs couldn't heal that fight since AST is the only job that has anything like Synastry.

    During A1S weeks 1-3, the Prey mechanic was hard to heal because of low HP/defense. The challenge wasn't keeping the prey target alive, but keeping your tank topped to wait for the buster that comes right after. WHM/SCH had to burn a lot of things to do that, while AST only had to use Synastry on the assigned tank and hit the prey target with two Benefic II - which meant the tank would get healed by a full Benefic II since Synastry would heal the tank for half the amount back then. A stressful mechanic was insanely simple for AST, and that's what people are talking about.

    People have got to stop dismissing all AST's strenghts with "oh but WHM/SCH can so it with [...]". Of course they can! They're supposed to.

    Assize and Asylum are not needed for anything, but they help; same goes for Indomitability. They're strong in several contexts, and such is the AST toolkit. People just choose to undermine the AST one, I have absolutely no idea why.
    (2)

  3. #3
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Or... Do what se did.. They remkved thunder from SMN.... So why not remove AERO from sch.. That will drop them down by 200 potency easy
    (0)

  4. #4
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Reinha View Post
    AST/AST wouldn't be the best option because their card buffs overwrite each other and they do least damage. They also lack Virus and E4E. Noct/SCH wouldn't be good either because shields overwrite each other.
    Not to mention 3.2 is changing up LB generation again to discourage job stacking.
    (2)

  5. #5
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Aspected Bene has a total potency of 1030 where as Regen is 1050. Regen is also cheaper than A. Bene. I'm not sure where people are getting the idea that an unbuffed A.Bene is stronger than an unbuffed Regen.

    150 * 7 ticks is 1050 potency (Regen)
    vs.
    140 * 6 ticks + 190 is 1030 (A. Bene)
    (0)

  6. #6
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MidnightTundra View Post
    Aspected Bene has a total potency of 1030 where as Regen is 1050. Regen is also cheaper than A. Bene. I'm not sure where people are getting the idea that an unbuffed A.Bene is stronger than an unbuffed Regen.

    150 * 7 ticks is 1050 potency (Regen)
    vs.
    140 * 6 ticks + 190 is 1030 (A. Bene)
    Diurnal Aspected Benefic provides more Potency in a shorter time frame. This can be shown in two ways:

    Diurnal Aspected Benefic = 190 + (140 * 6 ticks) = 1,030 Potency in 18 seconds
    Regen = 150 * 6 ticks = 900 Potency in 18 seconds.

    If you math over the course of 126s (6 applications of Regen and 7 Applications of Aspected Benefic), you get the following potency:

    Diurnal Aspected Benefic = 1,030 Potency * 7 Applications = 7,210 Potency @ 4,949MP
    Regen = 1,050 Potency * 6 Applications = 6,300 Potency @ 3,714 MP

    Therefore, Diurnal Aspected Benefic is more potent over the same period of time as Regen (assuming 100% uptime on both) at the cost of more MP and one more GCD use.
    (0)
    Last edited by Ghishlain; 01-28-2016 at 06:34 AM.

  7. #7
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    So you're comparing the potencies over the time period of which A. Bene ends instead of the potency per GCD. In that case, I guess A. Bene win since you're reapplying the "Regen" sooner and getting the full benefit sooner than WHMs Regen. I find myself siding with Miunih's reasoning on why he prefers Regen over Aspected Bene. I'd rather spend the extra GCD casting another DPS spell.
    (0)

  8. #8
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MidnightTundra View Post
    So you're comparing the potencies over the time period of which A. Bene ends instead of the potency per GCD. In that case, I guess A. Bene win since you're reapplying the "Regen" sooner and getting the full benefit sooner than WHMs Regen. I find myself siding with Miunih's reasoning on why he prefers Regen over Aspected Bene. I'd rather spend the extra GCD casting another DPS spell.
    Indeed, when comparing spells objectively you have to consider all aspects of what those spells do to judge appropriately. Initially I was similar in my thinking that Regen > Aspected Benefic but once I began to realize that Aspected Benefic's front loaded heal basically made it more potent over the same period of time, it started to adjust my perception of the spell in a more favorable light. It showcases the "same yet different" aspect of the two spells.

    AST = higher potency
    WHM = better mana efficiency

    And it's just a matter of the healer adjusting to the way their kit is designed and finding out which they prefer. I didn't actually do the time analysis until that post though and losing only 1 GCD over the course of two minutes makes me a bit more assured about the GCD loss.

    I will admit that it's a fairly large pet peeve of mine when someone claims "Regen > Aspected Benefic" without considering the "over a period of time" variable.
    (0)

  9. #9
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    While I'm aware that it reaches its full potency faster than Regen, my biggest issue with the spell is its slightly weaker potency per GCD for a higher MP cost. Based off of your math over the course of 126 seconds, A. Bene (assuming full uptime) equates to 1.46 potency per MP while Regen is sitting at 1.70 I feel like I'm blowing way too much mp over the course of a fight maintaining the regen. 1200 MP over 2 minutes into a fight is a lot of MP considering how long A3S and A4S go on for (10 ~ 11 minutes for the average group).

    I don't feel like the MP cost justifies its total potency even if it reaches its maximum potential sooner than Regen. While I do prefer Regen for its mana efficiency and duration, I also do not think the initial heal justifies the MP cost due to the increased potential to overheal on pull and on phase transitions.

    That said, I make the spell work and it is not a bad spell by any means. Thank you for your insight and evaluation on the two spells, Ghishlain. I've always liked your posts .
    (0)

  10. #10
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by MidnightTundra View Post
    I don't feel like the MP cost justifies its total potency even if it reaches its maximum potential sooner than Regen. While I do prefer Regen for its mana efficiency and duration, I also do not think the initial heal justifies the MP cost due to the increased potential to overheal on pull and on phase transitions.
    I'll just point it out that every other healing spell Astrologian has is cheaper than White Mage.

    Also, what prevents you from using Aspected Benefic after the tank takes a bit of damage or to use it to top off the tank after a Benefic to suppress the overhealing?
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast