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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    514
    In a prior post, you said something like if SE changed the way light functions, they'd have to go in and do it manually for each individual light source that's already in the game...

    The light sources are already there. All SE has to do is change one part of the engine. All they have to do is add the an option to change the behavior of light. That technology is already in their engine, as proven by you [character's casting shadows perfectly]. All SE has to do is use that same technology for landscapes and structures. It would take a novice programmer to add that behavior to the light module. WHAM BAM THANK YOU MA'AM
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    Last edited by Emdub; 03-16-2011 at 06:37 AM. Reason: Inflammatory comment