Results -9 to 0 of 99

Threaded View

  1. #15
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    In 1.x we were sitting next to the fire and did some RP while waiting... the players on entrances showed us if waiting was worth or not and we could form groups with those who were interested.
    I am not saying 2.x changed that much, but mostly desynced the players. We had to wait for friends to catch up with story or even to get access to the dungeons, sometimes we needed to wait hours just for one questline to finish!
    3.x clearly have focus on 12h/day players and it feels like you barely can keep up with one Job. After finishing some dailys you are already out of time and there were no "helping friends" or "Roleplay on fire" moments...
    While in 2.x it felt like stairs: One dungeon unlocks the next one... 3.x feels like daily grinding without interaction, its more like working on a checklist and does not feel like gaming any more!

    The Problem isn't the stairs design, but the rewards -> we having too many currencies, that is not normal...
    (2)
    Last edited by Yukiko; 01-25-2016 at 07:42 PM.