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  1. #81
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    My only problem with this game at the moment is the fact that I feel like I'm paying to play a free to play styled game. If you are going to timegate a pay to play game, there better be significant reason behind it... More so than just keeping you subbed longer cause thats not going to work in the future. Only reason I'm playing is cause of friends and those may not last either. All it takes is for 1 of us to be tired of it and the rest start dropping.

    I could be gearing up alot of classes and having a blast but all these timegates are very restrictive and limit how much I can do in a week. I cannot gear up a single class in a week yet alone obtain a single piece of gear. This is the same with crafters. Slowing down progress is one thing but completely blocking it is another, especially for a pay to play.

    Very aggravated at this game at the moment but my voice is only one and until other people realize these timegates limit the amount of "fun obtaining rewards and improving your classes (even crafters)" I feel like SE is going to continue this bullshit and get away with it.

    I'd rather this game be free to play at the moment with how things are going, period.
    (10)

  2. #82
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mycow8me View Post
    My only problem with this game at the moment is the fact that I feel like I'm paying to play a free to play styled game. If you are going to timegate a pay to play game, there better be significant reason behind it... More so than just keeping you subbed longer cause thats not going to work in the future. Only reason I'm playing is cause of friends and those may not last either. All it takes is for 1 of us to be tired of it and the rest start dropping.
    I actually do not believe they do it to maliciously keep us subbing, but rather actively believe it will slow down hardcore players. Consider how Yoshi stressed the Anima weapon questline was meant to be taken slowly. The devs expect people to progress at a leisured pace. And in truth, FFXIV is designed for those types of players. Unfortunately, they do not seem to realize you will never hinder hardcore players because the very title implies they will find loopholes and grind your content into the ground if necessary. Case in point, the devs seem poised to make Specialists more of a thing in 3.2. What will happen? Hardcore players have alts, making the system both utterly pointless and ironically more of a hindrance to new players unwilling to dedicate time into multiple characters. In fact, by limiting the market, it'll make it easier to sell items.

    ... I really hope I'm wrong about Specialists being expanded. And if you can't tell, I really hate the system. :P
    (3)

  3. #83
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I don't know how a lot of people doesnt get tired of doing the same thing every day.

    Craft jobs are useless nothing that you craft its better than the gear or weapon you get by tomes/relic

    Dungeons bored, press 3 keys and thats all you have to do there is 0 difficulty on them. Just pull the entire dungeon, spam aoe and you're done. Drops on dungeons are just useless trash that only sells for 200 gils.

    Raids boring and you have to run the same raid 2498 times if you want a piece of gear that have less stats than the one from tomes

    Maps designs are awful invisible walls and loading screen everywhere, you can't interact with anything houses and building are there because they looks pretty but still a empty world with a bunch of npcs. Since you have to pass a load screen every 10 meters you can just tp everywhere like using a hack-trainer.
    (9)

  4. #84
    Player
    Nephisto's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Ashmal Gamesh
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Personaly, I'm playing this game to patch hole in my PS4 gaming, like right now. I stopped playing in July to play The Witcher 3, then Dragon Quest Heroes, then Fallout 4. I came back after a 5 mouths break, and I have a lot of fun since. I'll play FF14 until Dark Souls 3, with maybe a break for Mighty No 9. The game is fun with breaks, because when you come back, there is (in general) new stuff. If you only and only play to this game, you can burn the fun. Some may have fun all the time, some not. I don't understand players having all the jobs at level 60. The grinding and farming must be so boring, but if they like that, good for them. If you don't have fun, just stop to play and come back on the next expansion.
    (0)

  5. #85
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Bourne_Endeavor View Post
    Fates generally respawn within a fifteen minute span, and there are multiple ones per zone to occupy the void. If you haven't the patience to wait, I don't know what else to say. If they were instantaneously, people would simply camp whichever one offered the most EXP and endlessly grind it. When leveling, everyone typically uses the path of least resistance.
    If one just wants a FATE - doesn't really matter which one - then you are of course correct.

    If however one need/want one specific FATE in order to finish some quest or to get some achivement, then having to wait can be quite annoying.
    (6)

  6. #86
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Radacci View Post
    I don't think it should be up to the community to fix a game - SE has developers, those developers should be able to come up with fun stuff to do.
    It's about money, and fun isn't in the budget, only profit - fun costs to much time and money - better to spend that on big titles instead.
    Why do people keep saying this? This has also been pointed by other people in their post that fun is subjective. What person A finds fun, person B might find boring. This is very true for certain types of games such as MMOs. Takes for example outside of the video game realm, I find card games such a Magic or games like that very boring but other find it very fun same goes for this game.
    (1)

  7. #87
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    The tome cap needs to be abolished. Period. I want to gear Drk, Brd, Nin, Smn, and Blm for example. Ok so in this example we will say, because I am unsure of the exact number, that I need 825 tomes to get the eso chest piece for any one of those jobs. So 5 x 825 is 4,125. I can get 450 Esos a week. So in this example it will take 10 weeks....TEN weeks just to get the Eso chest for each of these jobs. Now what about the Weapon, Head, Hands, Waist, Legs, Feet, Earrings, Necklace, Wristbands, and Rings???

    Is this example enough to prove that the cap on tomes should be abolished?

    Even if I ran dungeons for tomes as much as possible to attempt to fully gear all 5 of these jobs, it would still take a very long time to fully gear all 5 of these jobs in Eso gear. In fact, unless I quit my job and totally neglected my wife and child, I see me being able to fully gear all 5 jobs just in time for the gear to become irrelevant, and esos to become the secondary tome currency. I estimated that at 20 minutes per dungeon needing 4,125 tomes would require 104 dungeon runs, at 40 tomes per run, which would put me at 4,160 tomes. Soooooo 104 dungeons x 20 mins a run is 2080 minutes divided by 60 = 34.66 hours of continuous play just to get the Eso chest for 5 jobs. With the legs being the same Eso cost that would be another 34.66 hours for a total of 69.33 hours, and that's only two eso pieces for 5 jobs. Factor in the time it would take to get all of the other Eso pieces and removing the weekly tome limit becomes a no brainer if we are to be allowed to gear all the jobs we want in a world where we have an armoury system and can be any job on one character.

    So, again, what is the point of having a weekly cap on tomes? ø.Øa
    (5)
    Last edited by MugenMugetsu; 01-26-2016 at 06:13 AM.
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  8. #88
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MugenMugetsu View Post
    I estimated that at 20 minutes per dungeon needing 4,125 tomes would require 104 dungeon runs, at 40 tomes per run, which would put me at 4,160 tomes. Soooooo 104 dungeons x 20 mins a run is 2080 minutes divided by 60 = 34.66 hours of continuous play just to get the Eso chest for 5 jobs. ...etc...

    So, again, what is the point of having a weekly cap on tomes? ø.Øa
    I think part of the point here is that they are not basing the cap on gearing 5 jobs, they are basing it gearing one job.
    (2)

  9. #89
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Quote Originally Posted by Kosmos992k View Post
    I think part of the point here is that they are not basing the cap on gearing 5 jobs, they are basing it gearing one job.
    When developing a game where your customers can play as 13 DoW/DoM classes it should most definitely be taken into consideration that said customers are going to have an interest in gearing more than one job with their character.
    (11)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  10. #90
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by MugenMugetsu View Post
    When developing a game where your customers can play as 13 DoW/DoM classes it should most definitely be taken into consideration that said customers are going to have an interest in gearing more than one job with their character.
    This has been a big thing for me. I would LOVE to level up more jobs to 60, but I just don't have it in me to grind for months to gear them all properly. It seems like by the time you finish gearing several jobs, they roll out a new tome and so you get to start over again.

    For the record, I generally do not mind grinds at all. But with this game, it's a combination of the grind being completely mind-numbing (spam the same 2-3 dungeons with random people who almost always ignore you) along with rewards that do not last long at all (new tomes sets being released quite often).

    I personally would love to just be able to cram my gear grinding into a shorter amount of time so that I can actually do other content with said jobs.

    Changing it so that the weekly cap is per job vs. everyone would help tremendously. If people want to spam tomes, let them! It's not like players can really get that far ahead in this game as each patch comes with a new max iLvl..




    And a wee bit off topic, but it completely amuses me that this forum STILL have a cap of the posts you can make daily. I suppose it may help cut back on spam, but much like other caps we find in game, it's just an easy way to deal with a problem without actually addressing it :X
    (7)

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