
When developing a game where your customers can play as 13 DoW/DoM classes it should most definitely be taken into consideration that said customers are going to have an interest in gearing more than one job with their character.![]()
This has been a big thing for me. I would LOVE to level up more jobs to 60, but I just don't have it in me to grind for months to gear them all properly. It seems like by the time you finish gearing several jobs, they roll out a new tome and so you get to start over again.
For the record, I generally do not mind grinds at all. But with this game, it's a combination of the grind being completely mind-numbing (spam the same 2-3 dungeons with random people who almost always ignore you) along with rewards that do not last long at all (new tomes sets being released quite often).
I personally would love to just be able to cram my gear grinding into a shorter amount of time so that I can actually do other content with said jobs.
Changing it so that the weekly cap is per job vs. everyone would help tremendously. If people want to spam tomes, let them! It's not like players can really get that far ahead in this game as each patch comes with a new max iLvl..
And a wee bit off topic, but it completely amuses me that this forum STILL have a cap of the posts you can make daily. I suppose it may help cut back on spam, but much like other caps we find in game, it's just an easy way to deal with a problem without actually addressing it :X


It's not really the gates that bother me, its more that every patch is the same thing.
New raid/ 2 dungeons to farm for another 4-5 months and a trial. Then you get a random thing every patch (Gold saucer/LoV) thats dead before the next patch even comes out.
ARR was fine for me because patches came at an ok rate to avoid being bored. Since Heavensward we've gotten one major patch. And the majority of that patch is dead already, Looking at you diadem and LoV.
While I agree with not gating content so everyone can get on the same page, I just wanted to throw in some insight I've discovered over the last 2-3 weeks.
I was growing increasingly frustrated with XIV because of all the hurry up and wait, and lack of story content since the wait between patches was starting to get to me. I decided I'd try playing some other MMO's in the mean time. So I searched some popular MMO's (mostly free-to-play or one's with free trials) and found a hoard of them. I tried a bunch of them but something always drove me to quitting every single one of them. Tera had nice character designs, but its controls and UI were a mess. Blade & Soul was visually pleasing but my first attempt to play it I sat in queue for 3 hours and then upon login was disconnected (never did play it). Tried WoW again after ages; the horribly dated graphics (despite the sprite updates) turned me off it. I went back to FFXI and while I loved it, it's equally dated and the more I played the more I missed my old FFXI buddies who have long since quit, leaving me with this nostalgia factor that just can't be repeated anymore.
My point in all of this, is that while playing several different MMO (many I didnt name here), it gave me a huge appreciation for FFXIV. FFXIV may have its flaws and I have faith some will be fixed eventually, it does so many things right (atleast for me), putting it far in front of the rest of the pack of MMO's in its genre. WoW also has gated content, but I've investigated WoW enough over the past few days to realize that their end game is "hurry up and wait" and do the same daily quest day after day while you wait for a new expansion with rarely any new content introduced in between. Furthermore, everytime you want to play a different class for some variety you have to start back at level 1 or pay your way to 99 (which can be a bad idea if you know jack-all about the class your trying to play or are just starting out)
FFXIV has many great things, and I realize it's not the MMO for everyone, but if you're bored "trying to find the fun", play some other MMO's for a while and perhaps you'll find that XIV is really very polished and way better than many other MMO's out there. Perhaps it will leave you with the same appreciation I now feel for it.
Last edited by Vespar; 01-26-2016 at 08:50 AM. Reason: grammar edits
Funny, playing XIV has given me an appreciation for a lot of the MMOs I played in the past. Many of them originally upset me with their grinds, but their core gameplay was so much more fun than anything XIV has to offer, even with its sub fee. And even despite all of that, XIV STILL has insane grinds that feel even worse than the f2ps because of how dull the actual gameplay along those grinds is.
Obviously this is to each their own. What MMO's you enjoy and your reasons why will always be personal preference. It's just food for thought that if your struggling to enjoy a game you once liked, try other games and if somehow those games make you want to play the old game, then try going back to it after a break.Funny, playing XIV has given me an appreciation for a lot of the MMOs I played in the past. Many of them originally upset me with their grinds, but their core gameplay was so much more fun than anything XIV has to offer, even with its sub fee. And even despite all of that, XIV STILL has insane grinds that feel even worse than the f2ps because of how dull the actual gameplay along those grinds is.
That was essentially my point in that post. It could be any game really, the reasons I listed were my own preferences, but it works the same for anything.
I'm personally taking my first break from FFXIV since early access 1.0 due to how stale things are with the repeated patch cycle content that they've been doing since 2.0. That and I don't fully like how simplified the combat, player attributes, gear stats, and dungeon design is. Every dungeon is just basically (Non-branching path with trash mobs > Boss#1 > Non-branching path with trash mobs > Boss#2 > Non-branching path with trash mobs > Final Boss > nom nom nom new tomes.) I know there is little faith in the problem solving skills of random duty finder party members but come on. Throw in some random solution puzzles so not every dungeon is speed running to the tomes. They shouldn't be designing every bit of non-raid content for the lowest common denominator.
Though I am glad the expansion was gated behind a fight.
RMT cannot get to the other cities and spam and that is a big plus on that, something I probably wouldn't change and hope the next expansion is gated also by a fight.
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