
Originally Posted by
Konachibi
Good example of different learning curves -
EVE Online battle system:
Select target, lock on, move ship into optimal range, attempt to orbit said target at a speed that will allow you to keep in optimal range, make sure correct ammunition is equipped to counter enemies defences, repeatedly shoot at ship whilst attempting to manage capacitor use, keep resistance modules active to prevent fast loss of shields/armour/hull, possibly juggle between using shield/armour repairs whilst pulsing capacitor batteries to keep the heat on without running out of power.
Final Fantasy XI battle system:
Target enemy, press attack, press attack, use skill, press attack, use skill, use skill, press attack, press attack, use item, press attack....
Which one is more hardcore?