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Thread: PLD 4.0

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  1. #10
    Player
    Link594's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    27
    Character
    Link Lightborn
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Just a few notes on these:
    1. SB potency wouldn't necessarily be overpowered, especially at such a low cleave potency, even if its main potency were left the same. Moreover, you're going to lose out more than you're thinking here by shifting 25 potency from SB to RA to compensate, just because RA has no enmity modifier. Definitely a fan of all cleave-looking abilities cleaving, though, and SB seems the most popular choice among GLD abilities of late.
    2. One of things that's interesting about GLD/PLD oGCDs is that they all contribute identical single-target potency per second at the moment (150 per 15, 250 per 25, 300 per 30), if used ideally (full health SW, Swipe used instantly upon CD refresh). CoS is already the strongest oGCD, even in single target, just because it has none of the limitations of the other two.
    3. If it dealt damage, it would also break CCs.


    2. That would be pretty OP at that point unless average block chance were reduced to compensate, which would then just give you a feeling of being half-assed whenever Bulwark is on CD, especially if blocking were more important to GLDs/PLDs.
    3. Well, it is the same TP cost and potency, basically, as One-Ilm Punch. But, it already comes with a stun, which is practically taking up to 6 seconds off all its buffs anyways.

    3. Element aside, I'm not sure why a 10%HP shield would feel unlike a Knight or Paladin.

    1. It makes no sense for a weaponskill to generate flat TP. At that point you should just reduce its cost instead. The same could be said for Shield Swipe if it was made a viable weaponskill at below-average TP cost. Aside from that though, if you allowed blocking for all magic attacks, Swipe still wouldn't balance PLD TP-generation specifically around physical fights, which would otherwise be the main downside of this.
    The problem with the cleave is that you don't want people to leave out the 3rd combo ability just to increase their DPS in AoE scenarios. With 175 on the target and 50 on 2 aditional targets, Rage of Halone would be better because its improved potency would be 285 as opposed to Savage Blade cleave 275.
    You do lose out a little when you are doing RA combo because of the enmity modifier, but if you just use Halone for enmity, you don't lose out there.

    You do have a good point about the CoS being too strong, for single target. Maybe PLD could use a buff? Can't give you an argument other PLD could use a buff, but I don't know how much stronger this would be and the impact it could have vs other tanks' DPS. Would have to be tested.

    Good point about Flash, I wouldn't like for it to do damage either, would rather have the Savage Blade cleave or a better CoS.

    For Bulwark, you can just reduce the block percentage from 60% to 50% or 40% to make it a little less stronger for a more active ability. Maybe increase block by 40% with a CD of 60 sec? I'm sure with testing and tuning you could make it work.

    For Shield Slam, good point. I'm also not sure how much of an impact it would have in PvP.

    The 10% HP shield doesn't feel unlike a Paladin, its just that the stone element does. If it didn't have an element similar to Protect, I wouldn't have a problem.

    For TP Management, you have a good point. I just feel like you would just be delaying the amount of time it takes to run out of TP. Running out of TP really sucks, and I wish there was a way to effectively restore it without just spamming Flash or casting spells lol.

    Didn't quote the whole post, just the things I addressed and commented on.
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    Last edited by Link594; 01-17-2016 at 03:33 PM.