Quote Originally Posted by Ibi View Post
Absolutely, correlation is not necessarily causation.

But the game did heavily sell itself as focusing on the crowd that Velhart claims it's "common sense" that an MMO "needs" to provide for, and was a failure in spite of that.
I just think that there are so many factors to the success of an MMO. One of those factors is providing appropriate hardcore content. I would say that generally speaking hardcore content has a trickle down effect on two types of players. Casual/crafting type players make gear/food/potions etc which then sell for more via markets from hardcore player demand. Midcore raiders tend to look up to hardcore and aspire to be on that skill level - I know there is one guy in my raid who during coil would post these Lucrezia speed clears on turns that we were working on clearing.

That said, if you solely focus on raids and nothing else then you're out of luck.

I think Wildstar did right:
-Crafting
-Raiding
-Lore
-Humor
-Build customization
-Housing

Wildstar did wrong
-Poor UI
-Client optimization
-Semi-action combat sucked for non melee classes
-Class balancing (when I played, I'd do 2-3x DPS on my Warrior as other classes and I'd put in 1/3 the effort)
-Interrupt Meta - after playing for a short while you realized the ONLY combat mechanic in the entire game was using interrupts