Quote Originally Posted by Belhi View Post
Well it seems his focus is to move the harder difficulty back towards the favoured difficulty of the Midcore. To be honest it might also be their mindset was born from their experience playing with the Japanese playerbase, who while not happy with the difficulty either, have had MUCH higher clear rates than the North American playerbase.
It is pretty much common sense no matter what country you are developing from that there needs to be that over the top difficulty to keep your hardcore players engaged. I find it funny I have never seen a MMO development team with this much backwards thinking on raid structure. Even terrible MMO's know that you shouldn't mess with the formula.

Starting at 3.2, at best FFXIV is going to be a midcore game. Which compared to other MMO's is going to be considered a joke in the raid scene. I can see the higher end teams beating all turns within two weeks easily.