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  1. #11
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Callback View Post
    Partially, but it's really not hard to be damn-near optimal, leaving the rest to pure stat numbers. Maybe NIN is just insanely easy, but the way the combat in this game is designed it really does feel like it just plays itself while you get to watch and give vague commands. The point-and-click combat system is incredibly simple by design. The main benefit is resistance to lag, seeing as how the system was invented back when DSL was top-of-the-line, but in exchange for that it sacrifices almost all of what would make gameplay action-oriented.
    To be honest, I don't get why you call it point-and-click. Perhaps we define this differently, but I rarely if ever point and click anything in combat. I'd be really curious to partner up with you and see if you have mastered your job as you suggest you have.

    Further, I am not sure why you find it so simple. I personally find the combat much more engaging and complex than nearly all other MMO's I have tried (BnS, GW2, WoW, Tera, and smaller F2P games)

    Quote Originally Posted by Callback View Post
    Not for me. I tried PVP roulette once. ONCE. Queue took 50 minutes just to pop, followed by sitting in a lagfest unable to do anything and being better off just hiding in back defending than trying to do anything because the alternative was running in and getting melted at range by the bodies rubberbanding around the map so you could never get near them.

    Expert I already talked about. A mere 2 dungeons get real old REAL fast., and doing that 5 days per week for 2 weeks per piece (for one single job only, HOW do they expect people to maintain multiple??) is not an appealing proposition.
    I am not sure how you are lagging so bad in PvP. I've never received lag there personally. Queue times vary by data center and grand company. I usually get 5 minute waits when I do it. If you don't PvP, you can still cap eso's quite easily via other methods. I listed a great number of alternatives.

    I agree on Expert, the issue to me though is not that it's two dungeons, it's that it is those two dungeons. I hated both of them like 30 seconds in to each. It wasn't as bad with Neverreap and Fractals - and even those were not great.

    Regardless, it's pretty easy to hit Eso cap. You can also get Eso in Diadem, i forgot to mention earlier. Nearly anything end-game in this game provides it. If you don't want to do end-game, you don't need it. If you do end-game, you'll cap easy.

    Quote Originally Posted by Callback View Post
    Raids work ok with a lockout, and I think putting harder content in DF with a first-clear bonus of maybe double tokens would motivate more people to do it that way, especially if it grouped as I originally recommended fitting 7 clears with 1 non-clear.
    I would not like to see DF be modified so greatly to promote carries such as 7 cleared people with 1 uncleared. This will just have uncleared people waiting in 16 hour long queues. Just match people up randomly, let them know with a warning that using the Duty Finder at their ilevel in this content is not advised, and let them have at it. It will at least let them experience the content, and there are still statics and PF for people who want to take the content more seriously.

    All they need to do is make the loot lockout like Void Ark style when entering in DF. That is, if someone else cleared, it doesn't affect you, but you still can only get 1 drop per week.

    Quote Originally Posted by Callback View Post
    Because I haven't gone in yet?
    While I generally disagree with Uberhaxed, finding his posts go off on random points that don't properly address the topic or discussion at hand, in this case he is 100% right and you missed the mark. He said for example you, but was talking in general. There are a lot of people who are geared up who cannot complete A3S vs people who had 10-20 ilvls several months ago who did clear it. This shows that there is more than just an arbitrary gear check present, and that there are skill-checks as well.

    Quote Originally Posted by Callback View Post
    I see no fallacy. As stated above, getting in is the biggest issue for most people who would otherwise destroy the content. DPS checks aren't a skill-based mechanic. It's just a measuring stick. Unless someone is intentionally trolling, being insanely lazy, or dead, there is no reason for them not to be DPSing at or near their gear's maximum output.
    Again, you're 100% wrong on this. Getting in is not an issue, just make a learning party PF and go in (for A1S - good luck getting a group for A3S I guess). It would be great if you could video record your A1S run, so that we can all see the evidence of how amazingly you destroy this simple content.

    To reiterate before, DPS checks are a skill based mechanic as well as a gear check. The variation in DPS that people put out is much higher based on skill than gear (MUCH higher).

    PS: I checked your Lodestone, and you have more than enough gear to enter A1S. Make a PF recruitment for a learning party and go in, it isn't difficult at all to do.
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    Last edited by Kaurie; 01-14-2016 at 04:57 AM.