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  1. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    I feel the Armoury system could work beautifully to provide the customization aspect we'd like. That said, I think that two things need to accompany that:
    1. Less restrictions on gearing multiple jobs
    2. More flavour in secondary stats, more horizontal gear choices and more reason to choose something other than your base stat with your 35 attribute points (I don't even see why give us this choice in the current design)
    I agree with the above. How about throwing in a leveling mechanic that allows you to retrain your job (drop to level 1 in the primary class for your job and re-level) and the primary class it is based on and receive an extra cross class skill slot for it. Retrain a 2nd time and get one more slot, retrain a 3rd time and you can combine cross class skills from a third class. It would take a hell of a lot of leveling, but it would enhance and deepen your main class by giving you an additional 2 cross class skill slots and a third class to select skills from.

    My mind boggles at the prospect of retraining multiple jobs in this manner, but it would be a pretty good boost in the arm to have more cross class skills to work with. Perhaps if you retrain a 2nd, 3rd or more jobs on one character to the maximum, all their cross class skills open up to each other at level 60?

    Such a leveling mechanic would surely bring life back to the early leveling areas as well as giving crafted gear a major shot in the arm.
    (1)
    Last edited by Kosmos992k; 01-13-2016 at 05:44 AM.