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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    I feel the Armoury system could work beautifully to provide the customization aspect we'd like.
    The soul stone things need to be reworked entirely if they want to diversify the current jobs, or they can opt with adding new jobs that perform the same role (melee dps, caster, ranged dps, tank, healer). The problem with soulstones right now is that they are not introduced until level 30, and your abilities from 1-50 are tied to your class, it really gives no room to work with when it comes to diversifying gameplay if they are all drawing from the same skill pool; think berserker being a marauder sub-job, with deliverance, fell cleave, decimate and tp regen. It doesn't play any different from warrior because they're still drawing the same BB and maim combos, as well as cooldowns such as berserk, and at best you make them play similar to each other.

    Quote Originally Posted by Velhart View Post
    As salty as I am with SE right now, he makes a point. I much rather have new jobs to play then making roles within a job. The point of the Job system in the first place is to make you excel in a certain aspect. If we were to go to a skill tree like system, it would basically be using the Class system again which we already have in the game. It did not work out as planned as you can see.
    Regardless of what you're going to choose (job talents or more, diversed jobs), people will still ultimately try to go with the "best" to do cutting-edge progression. That's just the reality of it; why do you think every group runs with at least a WAR and DRG, while opting out on AST and PLD until the content is essentially "nerfed" due to overgearing? And it'll just become more evident once we add in more jobs, especially if it's in rhythm with a 8-man composition.

    Whether its more jobs or additional talents, something should be done to make the game at the player characters feel like there is some sort of variety, whether it be end game or general gameplay. Espesically since the current state of sub-stats, and even primary stats, do nothing but boost your numbers slightly; there's no sense of empowerment when you get that gear piece upgrade. More jobs can do it just fine provided they don't screw that up (see BRD/MCH)
    (6)
    Last edited by RiceisNice; 01-13-2016 at 05:36 AM.
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  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    I agree. I am always in favor of making a simplistic system with a lot of depth, which I think the game delivers for the most part. People still even talk or experiment today on how to best approach a job. It is not to say that improvements shouldn't be made, but SE is on the right track with how they set it up. A better step actually cutting out classes for the new jobs.
    (1)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    I agree. I am always in favor of making a simplistic system with a lot of depth, which I think the game delivers for the most part. People still even talk or experiment today on how to best approach a job. It is not to say that improvements shouldn't be made, but SE is on the right track with how they set it up. A better step actually cutting out classes for the new jobs.
    The classes by themselves add almost no depth to the game though, not unless they actually rework it from the ground up. All it's really done is made you require XYZ levleed up for cross skills, rather than baking in those "essential" cross skills (things like provoke, invigorate) to the individual jobs.

    Come 4.x though, I think it would be ideal to do the job overhaul alongside new abilties and traits. There's too many buttons for most jobs to be able to add anymore, and traits by themselves are "meh" and have very limited framework. Jobs like BRD (if they intend on keeping WM) and SMN (for the "pet" aspect, unless they intend on doing that for MCH, but that's a long road with what we have now) need to be given another look before they continue on adding new abilties.
    (3)
    Last edited by RiceisNice; 01-13-2016 at 06:11 AM.
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  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    The classes by themselves add almost no depth to the game though, not unless they actually rework it from the ground up. All it's really done is made you require XYZ levleed up for cross skills, rather than baking in those "essential" cross skills (things like provoke, invigorate) to the individual jobs.

    Come 4.x though, I think it would be ideal to do the job overhaul alongside new abilties and traits. There's too many buttons for most jobs to be able to add anymore, and traits by themselves are "meh" and have very limited framework. Jobs like BRD (if they intend on keeping WM) and SMN (for the "pet" aspect, unless they intend on doing that for MCH, but that's a long road with what we have now) need to be given another look before they continue on adding new abilties.
    I would agree if it wasn't easy to level those jobs to get those abilities. Maybe not ideal, but certainly not a big deal either. It does get you on other jobs for better or worse.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    I would agree if it wasn't easy to level those jobs to get those abilities. Maybe not ideal, but certainly not a big deal either. It does get you on other jobs for better or worse.
    It's certainly not a big deal, but it's still arcahic in design and arbitrary compared to giving each job abilties to manage their own TP. There's homogenization and there's straight up copying abilities, one way to look at it is if we didn't have 5 cross skills, it'd be 5 job skills exclusive to that specific job, giving them more room to work with.
    (2)
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  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It would already help if they free the cross-skills from their restrictions, like they were during 1.x.
    It was possible to equip most of the learned skills with every class.
    (1)