No I find it funny they complain about they can't make gil, when plenty of players have made millions perfectly fine from their battle class retainers.
No I find it funny they complain about they can't make gil, when plenty of players have made millions perfectly fine from their battle class retainers.
Oh OK. Yeah, I didn't get that >.> I do make my gil via Battle Retainers. I make millions, over time. Since the Relic came out, I've made only a couple million, but I already had several million, so I was able to afford the pieces. It's not a great source of income, but it's something.
The items are around 250k on Moogle last time I checked.
Consider buying or gathering the materials and finding a crafter to make them.
I actually leveled my 2nd battle class retainer recently, I've made a whopping amount of 350,000ish gil from around 300-400 retainer ventures. It's not exactly very lucrative if your luck is awful. I'd do it more often, but there's no phone app to send my retainers out.![]()
Pretty sure he meant Hunting, not Quick Ventures.
It would be better, imo, if crafters needed to rely on battlers for items only available from raid content or be locked out of their own relic tools as well. A credit sort of situation since crafters are drowning in gil anyway. But making battle classes have to rely on crafters for things like relics and not turning the situation around is kindda crappy imo.
The could put the items in Alex savage or Coil, for instance, with a average ilvl determining drop rate with a system that allows them to only purchase the items with things similar to scrips and the cost in scrips (which could then be turned into gil or company credits or hunt marks or something for the battler who sell them) would be determined by the person putting them up for sale. Then we could come on here and use the same arguments they use, level a battler, farm scrips, the market determines the cost not us, get a friend to help you out and such.
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